Replay Fight
by Zioxs
Replay Fight is a Forge and NeoForge compatibility patch that keeps Epic Fight animations rendering correctly inside Replay Mod recordings.
What it does
Replay Fight is a lightweight bridge between Epic Fight and the replay tools Replay Mod and ReForgedPlay. Without it, combat animations from Epic Fight can display incorrectly when a recording is played back. The patch changes how those animations are handled during replay so they render as they did live. It is a simple patch rather than a feature set, and it does not add content of its own.
The mod needs Epic Fight as a required dependency and runs on client and server, so both the server and every player need it. Files exist for 1.20.1 and 1.21.1, with 1.0.0 as the latest build for each loader. The code is open source under the GNU General Public License v3.0 or later. Some addons are supported, though the author notes that testing an addon directly is the way to confirm it. Installation is a drop-in step: place the jar in the mods folder and no configuration is needed.
The underlying problem is that Epic Fight and other content mods change the registry IDs that the game assigns to items, blocks and entities. A replay file stores the IDs that were in use when it was recorded, so installing or removing content-heavy mods afterwards can make replays show the wrong objects. The author advises creating a new world only after the modpack is finalized, avoiding adding or removing large content mods mid-playthrough, and reviewing replays against the same mod set they were recorded with.
Key features
Epic Fight animation fix
Epic Fight combat animations are patched so they render correctly when a Replay Mod recording is played back.
Replay Mod and ReForgedPlay support
The patch works with both Replay Mod and the ReForgedPlay fork of it, which are the replay tools it targets.
Drop-in installation
The mod is placed in the mods folder and requires no configuration, so it works alongside an existing Epic Fight setup.
Registry ID guidance
Replay Fight does not change registry IDs, so replays may still show wrong objects if mods are added or removed after recording.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Sable Replay Compat is a NeoForge-only compatibility option for 1.21.1, under the same GNU General Public License v3.0 or later as Replay Fight, and it is also client and server. ReforgedPlayVoiceChat is client-side only and covers 1.21.1 on NeoForge, with the MIT License, so it adds voice chat to replays rather than fixing animations. Replay Fight targets both 1.20.1 and 1.21.1 and is not limited to NeoForge.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Replay Fight | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-07-27 |
| Sable Replay Compat | NeoForge | 1.21.1 | Client and server | 2026-06-03 |
| ReforgedPlayVoiceChat | NeoForge | 1.21.1 | Client-side only | 2026-05-05 |
Questions
Does Replay Fight need Epic Fight installed?
Which loaders and versions are supported?
Do server owners need to install Replay Fight?
In the catalog
Replay Fight is one of 36,990 Utility mods on ModsFinder, and one of 14,575 Utility mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from Zioxs
Similar mods
What the author says
Fix your Epic Fight animations in Replay Mod! Replay Fight is a simple patch that allows the Epic Fight Mod animations to render correctly within Replay Mod.
Official listing
- Modrinth page
- modrinth.com/mod/replayfight
- Owner
- Zioxs
- Published
- 2025-11-26
- Updated on Modrinth
- 2026-07-27
- Facts verified
- 2026-10-15
