ModsFinder

Sable Replay Compat

by ffodevilsusij

Sable Replay Compat is a NeoForge compatibility mod that lets ReplayMod record and replay moving Sable SubLevel contraptions, which otherwise stay frozen in replays.

NeoForgeClient and serverGNU General Public License v3.0 or laterOpen source1.21.1

What it does

Sable moves its physics bodies, called SubLevels, by sending their pose data through a separate UDP channel rather than the regular Minecraft connection. While ReplayMod records, that data never reaches the replay file, so contraptions appear fixed on playback. This mod sends the pose data over the standard channel instead, so it is captured and replayed.

The mod routes the connection through NeoForge's checks during replay so the world loads. It works with the Sable physics engine and the reforgedplaymod build of ReplayMod, and it is open source under the GNU General Public License v3.0 or later. Files target 1.21.1 only, and the latest NeoForge file is 1.0.0, published 2026-06-03.

Key features

  1. Moving contraption recording

    SubLevel contraptions keep their movement while a replay is recorded, so ships and machines move again in playback.

  2. Pose data rerouting

    Sable pose data is sent over the standard channel during recording, not a separate UDP channel that replays drop.

  3. Quick mode fix

    Replay quick mode loads the world without getting stuck on the Reconfiguring screen.

  4. Fresh recordings only

    Old replays recorded without the mod carry no movement data, so their contraptions stay frozen; a new recording is needed.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SableA library mod for interactive moving block structures, or "sub-levels"
Required

Use cases

Cinematic replays of flying machines

Builders who use Sable-based mods such as Aeronautics can record flying contraptions and show the ships moving in replays.

Who it’s for: Players and server owners who record ReplayMod footage of Sable physics builds, and video makers who want moving SubLevel contraptions in their replays.

Questions

Does Sable Replay Compat require Sable?

Yes. Sable is a required dependency and must be installed alongside this mod on NeoForge 1.21.1.

Does the server need this mod as well as the client?

Servers that run it need every player to install it too.

Will old replays start moving after installing it?

No. Replays recorded without the mod carry no movement data, so their contraptions stay frozen; recording a new replay with the mod active is required.

In the catalog

Sable Replay Compat is one of 36,990 Utility mods on ModsFinder, and one of 13,477 Utility mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Compatibility for the Sable physics engine with ReplayMod (reforgedplaymod): makes moving Sable SubLevel contraptions correctly recordable and replayable in replays What it fixes: - Movement recording. Sable broadcasts SubLevel pose snapshots bypassing the regular Minecraft connection (in singleplayer via a direct…
ffodevilsusij, on the Modrinth page

Official listing

Owner
ffodevilsusij
Published
2026-06-03
Updated on Modrinth
2026-06-03
Facts verified
2026-10-15

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