Realtime Day
by GregoryAM
Realtime Day ties the overworld clock to the real local time, so dawn near 6:00 and midnight at the real midnight hour on the server.
What it does
Realtime Day syncs the day and night cycle of the game with the real-world clock of the server. Sunrise lands at dawn, 6:00 in game, noon matches the point where the sun is overhead locally, dusk follows the real evening, and midnight is the real night. Singleplayer uses the clock of the PC, while dedicated servers use the timezone of the host machine by default.
The timezone can be overridden with an IANA timezone name in the configuration. An optional clock can be shown in the bottom-right corner of the screen. Sleeping in a bed still skips the night as usual, but afterwards the time snaps back to the real time. The configuration can be reloaded in-game with a command. Server sync works without the mod on the clients, and players who install it see the HUD clock.
Realtime Day is Fabric-only and is published for 26.2 alone, with 1.0.2 for 26.2 as the latest file. It runs on the server side only, so players join without installing it. The mod is released under All rights reserved and is not open source.
Key features
Clock-synced day cycle
The overworld day and night follow the real local time, with noon and midnight matching the real clock.
Timezone configuration
The server timezone is used by default, and an IANA timezone name can be set in the configuration.
Optional on-screen clock
A real-time clock can be shown in the bottom-right corner of the screen for players who want it.
In-game config reload
The configuration can be reloaded with a command while the server keeps running.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Servers that match the real day
Server owners who want the in-game day to line up with their local hours can let the server clock drive the cycle.
Who it’s for: Server owners who want the overworld day to follow real local time, and players on those servers who want a visible clock.
How it compares
SleepMenu is server-side only and open source under the GNU Affero General Public License v3.0 or later, with files for 1.21.11 – 26.3. Real Life Time works on client and server, is not open source under the MIT License, and covers 1.21.1 – 26.3. Time Stat Display is client-side only, open source under the Mozilla Public License 2.0, and published for 26.1.2 alone.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Realtime Day | Fabric | 26.2 | Server-side only | 2026-07-25 |
| SleepMenu | Fabric | 1.21.11 – 26.3 | Server-side only | 2026-09-15 |
| Real Life Time | Fabric | 1.21.1 – 26.3 | Client and server | 2026-10-03 |
| Time Stat Display | Fabric | 26.1.2 | Client-side only | 2026-05-18 |
Questions
Does Realtime Day need the mod on every client?
Which timezone does the server use?
Does sleeping still skip the night?
In the catalog
Realtime Day is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 13,894 mods support Minecraft 26.2.
More from GregoryAM
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What the author says
Syncs Minecraft’s day/night cycle to real-world time. When it’s noon where the server is running, the sun is overhead. When it’s midnight, it’s night in-game. Singleplayer uses your PC’s clock; dedicated servers use the host machine’s timezone (or one you configure).
Official listing
- Modrinth page
- modrinth.com/mod/realtime-day
- Owner
- GregoryAM
- Published
- 2026-07-24
- Updated on Modrinth
- 2026-07-25
- Facts verified
- 2026-10-15
