ModsFinder

Realtime Day

by GregoryAM

Realtime Day ties the overworld clock to the real local time, so dawn near 6:00 and midnight at the real midnight hour on the server.

FabricServer-side onlyAll rights reserved26.2

What it does

Realtime Day syncs the day and night cycle of the game with the real-world clock of the server. Sunrise lands at dawn, 6:00 in game, noon matches the point where the sun is overhead locally, dusk follows the real evening, and midnight is the real night. Singleplayer uses the clock of the PC, while dedicated servers use the timezone of the host machine by default.

The timezone can be overridden with an IANA timezone name in the configuration. An optional clock can be shown in the bottom-right corner of the screen. Sleeping in a bed still skips the night as usual, but afterwards the time snaps back to the real time. The configuration can be reloaded in-game with a command. Server sync works without the mod on the clients, and players who install it see the HUD clock.

Realtime Day is Fabric-only and is published for 26.2 alone, with 1.0.2 for 26.2 as the latest file. It runs on the server side only, so players join without installing it. The mod is released under All rights reserved and is not open source.

Key features

  1. Clock-synced day cycle

    The overworld day and night follow the real local time, with noon and midnight matching the real clock.

  2. Timezone configuration

    The server timezone is used by default, and an IANA timezone name can be set in the configuration.

  3. Optional on-screen clock

    A real-time clock can be shown in the bottom-right corner of the screen for players who want it.

  4. In-game config reload

    The configuration can be reloaded with a command while the server keeps running.

Compatibility

Latest build for each game version and loader.

26.21.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Servers that match the real day

Server owners who want the in-game day to line up with their local hours can let the server clock drive the cycle.

Who it’s for: Server owners who want the overworld day to follow real local time, and players on those servers who want a visible clock.

How it compares

Full comparison

SleepMenu is server-side only and open source under the GNU Affero General Public License v3.0 or later, with files for 1.21.11 – 26.3. Real Life Time works on client and server, is not open source under the MIT License, and covers 1.21.1 – 26.3. Time Stat Display is client-side only, open source under the Mozilla Public License 2.0, and published for 26.1.2 alone.

ModLoadersGame versionsEnvironmentUpdated
Realtime DayFabric26.2Server-side only2026-07-25
SleepMenuFabric1.21.11 – 26.3Server-side only2026-09-15
Real Life TimeFabric1.21.1 – 26.3Client and server2026-10-03
Time Stat DisplayFabric26.1.2Client-side only2026-05-18

Questions

Does Realtime Day need the mod on every client?

No. Players who lack the mod still see the day and night cycle shift with the server, while only those who install it get the on-screen HUD clock.

Which timezone does the server use?

By default the timezone of the host machine is used, and an IANA timezone name can be set as an override in the configuration.

Does sleeping still skip the night?

Yes. Sleeping still works, and after the vanilla night skip the time snaps back to the real time.

In the catalog

Realtime Day is one of 29,952 Game mechanics mods on ModsFinder, and one of 19,630 Game mechanics mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Syncs Minecraft’s day/night cycle to real-world time. When it’s noon where the server is running, the sun is overhead. When it’s midnight, it’s night in-game. Singleplayer uses your PC’s clock; dedicated servers use the host machine’s timezone (or one you configure).
GregoryAM, on the Modrinth page

Official listing

Owner
GregoryAM
Published
2026-07-24
Updated on Modrinth
2026-07-25
Facts verified
2026-10-15

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