ModsFinder

Reactive World

by Brezidan

Reactive World makes the wildlife of a NeoForge world remember how often players hunt each species, and the natural spawns of that species shrink in response.

NeoForgeClient and serverAll rights reserved26.1.2

What it does

The mod tracks kills made by players in the Overworld, counting each tracked species separately. Every kill raises that species' count by 1, and the game notes the moment of the latest kill. When a tracked mob tries to spawn naturally, the mod calculates a probability from the count using an S-curve function, and that probability decides whether the spawn is cancelled. A low count leaves spawns almost unaffected, a count around the midpoint cancels about half of them, and a high count suppresses nearly all of them.

The count does not stay high on its own. Once a species has not been hunted recently, a periodic timer applies a regeneration formula, and the count drops slowly, so populations recover. Stopping for several in-game days lets natural spawn rates return over time, and a count below 1 resets to zero. Farmland also follows a related rule: a player's harvest does not turn the soil back to dirt until the land is exhausted, while an automatic system converts it only at maximum exhaustion, and a green particle effect shows the land recovering during a fallow period.

Reactive World requires NeoForge, and the mod is not open source. It is published for NeoForge only, with one game version, 26.1.2. The environment is client and server, so the server and every player need the mod, and the settings are adjusted in the Minecraft configuration screen.

Key features

  1. Per-species kill tracking

    Kills made by players are counted for each tracked species, and only kills in the Overworld are included in the count.

  2. Adjustable natural spawns

    A sigmoid-shaped curve decides how many natural spawns of a tracked species are cancelled, based on its kill count.

  3. Population recovery

    Counts fall over time when a species is left alone, restoring natural spawn rates after several in-game days.

  4. Farmland exhaustion

    Repeated harvesting without a rest period exhausts farmland, and a green particle effect marks the soil recovering during fallow.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
26.1.226.1.2-1.0.0-beta.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Green Thumb is server-side required with optional client support, is published for Fabric, Forge, NeoForge and Quilt across 26.1 – 26.1.2, and is not open source under the Creative Commons Attribution Non Commercial 4.0 license. Natural Farmland is client and server, open source under the Apache License 2.0, and built for NeoForge 1.21.1 only.

ModLoadersGame versionsEnvironmentUpdated
Reactive WorldNeoForge26.1.2Client and server2026-06-05
Green ThumbFabric, Forge, NeoForge and Quilt26.1 – 26.1.2Server required, client optional2026-03-24
Natural FarmlandNeoForge1.21.1Client and server2026-07-08

Questions

Does Reactive World require NeoForge?

Yes. The mod is published for NeoForge only, so a NeoForge installation is required.

Does Reactive World have to be installed on both sides?

Yes. Servers that run it need every player to install it too.

How long does a hunted species take to recover?

Stopping the hunt lets the kill count drop slowly through a periodic timer. The author text gives an example of about 3 in-game days before natural spawn rates are restored.

In the catalog

Reactive World is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 15,189 mods support Minecraft 26.1.2.

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What the author says

The world's wildlife responds to how aggressively you hunt. Every kill is tracked per species, and natural spawn rates are suppressed the more you hunt. Stop hunting long enough, and the population slowly recovers on its own. Only kills made by players in the Overworld are counted.
Brezidan, on the Modrinth page

Official listing

Owner
Brezidan
Published
2026-05-03
Updated on Modrinth
2026-06-05
Facts verified
2026-10-15

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