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Ragnar Mob Stats

by Etema

Ragnar Mob Stats gives neutral and hostile mobs random levels and stat spreads, so encounters in the world vary from one mob to the next.

ForgeClient and serverAll rights reserved1.20.1

What it does

Each neutral or hostile mob receives a level when it spawns, set by configurable rules. The level sets a pool of stat points for STR, AGI, VIT, INT, DEX and LUK, which is distributed at random, so mobs of the same type can behave differently. Vanilla attributes such as maximum health, attack damage, movement speed and knockback resistance are adjusted from the mob's generated stats. The aim is to make mob difficulty scale and feel less predictable.

Balance is tuned in the common.toml file, where level ranges, scaling formulas, points awarded per level and advanced rules can be changed by server owners. Minimum levels can be defined per dimension, structure or entity type, for example to keep bosses strong. The nearest player's level can also be used as a reference, and an exclusion list keeps specific entities such as villagers and iron golems unaffected, so passive mobs stay compatible.

The mod requires Ragnar Core. It is a Forge mod for 1.20.1 only, and it runs on client and server, so the server and every player need it. Files were first published on 2025-10-03, and the latest Forge build is 1.0.0 for 1.20.1, dated 2025-10-08. It is released under All rights reserved, so the code is not open source.

Key features

  1. Dynamic mob levels

    Neutral and hostile mobs gain a level on spawn, chosen from configurable rules and a base range.

  2. Random stat distribution

    Every level produces a pool of stat points, and the points are randomly divided among six attributes: STR, AGI, VIT, INT, DEX and LUK.

  3. Adjusted vanilla attributes

    Maximum health, attack damage, movement speed and knockback resistance follow the generated stats.

  4. Configurable exclusions

    Specific entities, such as villagers and iron golems, can be excluded so they keep their vanilla behavior.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Ragnar Coreis Core for Ragnar mods desing
Required

How it compares

Full comparison

RPG Leveling++ is also a Forge mod for 1.20.1 with client and server files, but it is released under All rights reserved and is not open source. Super Bosses targets 1.18.2 – 1.21.1 on Forge and NeoForge, is server-side only and uses the MIT License. Spawning control is server-side only, for 1.20.1 – 1.20.4, and also under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Ragnar Mob StatsForge1.20.1Client and server2025-10-08
RPG Leveling++Forge1.20.1Client and server2026-07-15
Super BossesForge and NeoForge1.18.2 – 1.21.1Server-side only2026-06-10
Spawning controlForge1.20.1 – 1.20.4Server-side only2025-03-25

Questions

Does Ragnar Mob Stats need Ragnar Core?

Yes. Ragnar Core is a required dependency and must be installed alongside Ragnar Mob Stats on Forge 1.20.1.

Does the server need the mod?

Yes. The server and every player need the mod installed.

Can villagers and iron golems be left unchanged?

Yes. An exclusion list in the common.toml file keeps specific entities such as villagers and iron golems unaffected.

In the catalog

Ragnar Mob Stats is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from Etema

All projects

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What the author says

Each level grants a pool of stat points (STR, AGI, VIT, INT, DEX, LUK), distributed randomly to create variety in behavior and attributes. all based on the mob’s generated stats. This ensures mobs scale in difficulty and feel unique, making encounters more unpredictable and challenging.
Etema, on the Modrinth page

Official listing

Owner
Etema
Published
2025-10-03
Updated on Modrinth
2025-10-08
Facts verified
2026-10-15

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