Ragnar Mob Stats
by Etema
Ragnar Mob Stats gives neutral and hostile mobs random levels and stat spreads, so encounters in the world vary from one mob to the next.
What it does
Each neutral or hostile mob receives a level when it spawns, set by configurable rules. The level sets a pool of stat points for STR, AGI, VIT, INT, DEX and LUK, which is distributed at random, so mobs of the same type can behave differently. Vanilla attributes such as maximum health, attack damage, movement speed and knockback resistance are adjusted from the mob's generated stats. The aim is to make mob difficulty scale and feel less predictable.
Balance is tuned in the common.toml file, where level ranges, scaling formulas, points awarded per level and advanced rules can be changed by server owners. Minimum levels can be defined per dimension, structure or entity type, for example to keep bosses strong. The nearest player's level can also be used as a reference, and an exclusion list keeps specific entities such as villagers and iron golems unaffected, so passive mobs stay compatible.
The mod requires Ragnar Core. It is a Forge mod for 1.20.1 only, and it runs on client and server, so the server and every player need it. Files were first published on 2025-10-03, and the latest Forge build is 1.0.0 for 1.20.1, dated 2025-10-08. It is released under All rights reserved, so the code is not open source.
Key features
Dynamic mob levels
Neutral and hostile mobs gain a level on spawn, chosen from configurable rules and a base range.
Random stat distribution
Every level produces a pool of stat points, and the points are randomly divided among six attributes: STR, AGI, VIT, INT, DEX and LUK.
Adjusted vanilla attributes
Maximum health, attack damage, movement speed and knockback resistance follow the generated stats.
Configurable exclusions
Specific entities, such as villagers and iron golems, can be excluded so they keep their vanilla behavior.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
RPG Leveling++ is also a Forge mod for 1.20.1 with client and server files, but it is released under All rights reserved and is not open source. Super Bosses targets 1.18.2 – 1.21.1 on Forge and NeoForge, is server-side only and uses the MIT License. Spawning control is server-side only, for 1.20.1 – 1.20.4, and also under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Ragnar Mob Stats | Forge | 1.20.1 | Client and server | 2025-10-08 |
| RPG Leveling++ | Forge | 1.20.1 | Client and server | 2026-07-15 |
| Super Bosses | Forge and NeoForge | 1.18.2 – 1.21.1 | Server-side only | 2026-06-10 |
| Spawning control | Forge | 1.20.1 – 1.20.4 | Server-side only | 2025-03-25 |
Questions
Does Ragnar Mob Stats need Ragnar Core?
Does the server need the mod?
Can villagers and iron golems be left unchanged?
In the catalog
Ragnar Mob Stats is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from Etema
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What the author says
Each level grants a pool of stat points (STR, AGI, VIT, INT, DEX, LUK), distributed randomly to create variety in behavior and attributes. all based on the mob’s generated stats. This ensures mobs scale in difficulty and feel unique, making encounters more unpredictable and challenging.
Official listing
- Modrinth page
- modrinth.com/mod/ragnar-mob-stats
- Owner
- Etema
- Published
- 2025-10-03
- Updated on Modrinth
- 2025-10-08
- Facts verified
- 2026-10-15
