ModsFinder

NoMore Jump Crit

by Etema

NoMore Jump Crit removes the vanilla rule that a jump followed by an attack deals a critical hit, replacing it with two configurable attributes.

ForgeClient and serverAll rights reserved1.20.1 – 1.20.6

What it does

In vanilla Minecraft, landing a hit while falling after a jump triggers a critical hit that deals extra damage. NoMore Jump Crit turns that mechanic off, so jumping no longer changes how a blow lands. In its place the mod adds two attributes, Crit Chance and Crit Damage, which control whether a hit counts as critical and how much extra damage it deals.

Crit Chance defaults to 0.05, meaning a 5% probability that any given hit is critical. Crit Damage defaults to a damage multiplier applied when a critical hit occurs, adding 50% more damage. Both values can be changed through commands, datapacks or other mods, so a server or modpack can tune combat as needed.

The mod suits players who found jump crits clunky or inconsistent, and pack makers designing an RPG system who want a clean base for alternative crit mechanics. It is published for Forge only, with builds covering 1.20.1 – 1.20.6. The server and every player need the mod installed. Latest file is 1.0.2 for 1.20.6, released under All rights reserved and not open source.

Key features

  1. Jump crits removed

    Hitting an enemy after a jump no longer triggers the vanilla critical hit bonus, so jumping stops affecting damage.

  2. Crit Chance attribute

    A configurable attribute sets the probability that a hit becomes critical, with a default of 5 percent.

  3. Crit Damage attribute

    A configurable multiplier sets how much extra damage a critical hit deals, with a default of 50 percent more.

  4. Attribute control

    Both attributes can be changed with commands, datapacks or other mods, allowing full control over critical hit behavior.

Compatibility

Latest build for each game version and loader.

1.20.61.0.2
1.20.51.0.2
1.20.41.0.2
1.20.31.0.2
1.20.21.0.2
1.20.11.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does NoMore Jump Crit need to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

Which loader does NoMore Jump Crit support?

Forge only. Files are published for Forge across 1.20.1 – 1.20.6.

Can the Crit Chance and Crit Damage values be changed?

Yes. Commands, datapacks and other mods can alter both attributes, so the default values can be replaced.

In the catalog

NoMore Jump Crit is one of 7,555 Cursed mods on ModsFinder, and one of 3,426 Cursed mods for Forge. 11,154 mods support Minecraft 1.20.6.

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What the author says

Description This mod removes the vanilla jump critical hit mechanic from Minecraft. In the base game, jumping while attacking can trigger a critical hit that deals extra damage — however, this mechanic can feel clunky, inconsistent, or unwanted for some players or modded combat systems. This mod eliminates jump crits…
Etema, on the Modrinth page

Official listing

Owner
Etema
Published
2025-09-13
Updated on Modrinth
2026-03-30
Facts verified
2026-10-15

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