Raft's Combat
by ANormalRaft
Raft's Combat changes how basic attacks reach targets, widening the hit area horizontally and adding a charge-based indicator on the crosshair for NeoForge on 1.21.1.
What it does
The mod gives the player's basic attacks more horizontal reach by summoning raycasts parallel to the player's view vector. Hits are meant to reduce pixel-hunting, so a target slightly outside the usual edge can still be struck. Entities are detected across the area each raycast covers, and a piercing setting lets an attack hit more than the first target in front.
The attack range is shown by a range indicator that grows while the attack key is held, up to a maximum width. Once at least one entity falls inside the reach, the indicator turns red, and the charge level sets how full and how opaque it appears. Attacks require a charging period before they fire, and releasing the key performs the hit. Tamed entities owned by the player are excluded from being targeted. Builds are published for NeoForge 1.21.1, under the MIT License, and the code is open source.
Key features
Horizontal reach
Basic attacks gain extra reach sideways, with the raycast area growing in width as the attack key is held.
Charged attacks
Each attack has a mandatory charging period, and releasing the attack key performs the hit on detected entities.
Target indicator
A crosshair-side indicator turns red when an entity is within range, and its colors and alpha track the charge.
Piercing hits
An attack can pass through entities so that targets behind the first one are also struck.
Tamed entities excluded
Tamed mounts and pets owned by the player are not counted as valid targets.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Players who miss close targets
A player fighting at the edge of the usual reach can use the widened raycasts to land hits on targets that basic attacks would miss.
Players using bows and ranged gear
Attack cancellation is reduced when scrolling the hotbar, so switching items during a charge is less likely to interrupt the attack.
Who it’s for: Players on NeoForge 1.21.1 who want melee attacks with more reach and a visible range indicator. Both the client and the server need the mod, so server owners should install it alongside players.
Questions
Does Raft's Combat need to be installed on the server?
Which loader and version does Raft's Combat support?
Does the mod increase vertical range?
In the catalog
Raft's Combat is one of 17,631 Equipment mods on ModsFinder, and one of 7,420 Equipment mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from ANormalRaft
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/rafts-combat
- Owner
- ANormalRaft
- Published
- 2026-05-19
- Updated on Modrinth
- 2026-08-29
- Facts verified
- 2026-10-15
