ModsFinder

Portal Activation

by Tyvor

Portal Activation lets server owners change how Nether portals are lit, by requiring a chosen item instead of flint and steel.

FabricNeoForgeClient and serverAll rights reserved1.21.1 – 26.2

What it does

Through its configuration, the mod sets which item activates a Nether portal. The item can be selected by an item tag, and it can optionally be consumed when the portal is lit. Once a player has activated a portal successfully, the activation can be kept for that player, so later attempts no longer need the item. Activation can also be disabled completely, which leaves portals inactive for everyone.

Map makers and modpack authors can place the Nether behind a goal of their own design. Flint and steel, fire charges, lightning and other fire sources can be blocked from activating a portal. Failure messages can be changed in the configuration, and translations are stored as external language files in the config folder. Fabric API is required on Fabric, and the mod runs on both client and server.

Key features

  1. Item-based activation

    A specific item, or any item in a chosen tag, is required to light a Nether portal.

  2. Optional item consumption

    The configured activation item can be set to be used up on each successful activation.

  3. Persistent activation

    A player who has activated a portal once can keep activating portals without the item afterward.

  4. Blocked fire sources

    Flint and steel, fire charges, lightning and other fire sources can be prevented from activating portals.

  5. Configurable messages and language files

    Failure messages can be edited, and language files are read from the config folder.

Compatibility

Latest build for each game version and loader.

26.21.0.01.0.0
26.1.21.0.01.0.0
1.21.111.0.01.0.0
1.21.101.0.01.0.0
1.21.81.0.01.0.0
1.21.41.0.01.0.0
1.21.11.0.01.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Custom progression

A modpack can place portal activation after a set goal, such as collecting a specific item.

Adventure maps

Map makers can require a unique item to open the Nether, so the route stays under their control.

Who it’s for: Server owners and modpack authors who want control over how Nether portals are activated.

Questions

Does Portal Activation need Fabric API?

Yes. Fabric API is required on Fabric, so it must be installed next to Portal Activation.

Does the server need Portal Activation installed?

Yes. Servers that run it need every player to install it too.

Can players still light portals with flint and steel?

Only if the configuration allows it. Fire sources can be blocked, and activation can be limited to the configured item.

In the catalog

Portal Activation is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Portal Activation gives you full control over how Nether Portals are activated. Require a specific item, consume it on use, unlock activation permanently, or disable portal activation entirely. Designed for vanilla+, modpacks, adventure maps, and custom progression. This mod is licensed under All Rights Reserved.
Tyvor, on the Modrinth page

Official listing

Owner
Tyvor
Published
2026-07-28
Updated on Modrinth
2026-07-29
Facts verified
2026-10-15

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