ModsFinder

Armor Durability Cap

by Tyvor

Armor Durability Cap limits how much durability worn armor can lose from a single hit, with a simple setup for everyday play and detailed rules for pack makers.

FabricNeoForgeClient and serverAll rights reserved26.1.2 – 26.2

What it does

A hit that would drain too much durability from armor is capped by the mod, so one blow cannot strip a piece of gear in one go. Settings are split into a basic config that a normal player can read and an advanced config meant for modpack authors and server administrators. Basic settings cover the everyday case, while the advanced file sets rules per item, per slot and per damage type, including special cases.

Vanilla armor and modded armor are both supported. Armor that uses normal durability behavior is handled, and the mod is useful in both lightweight packs and heavily modded setups. Armor Durability Cap is built on Fabric API and runs on client and server, so the server and every player need it. Files are published for Fabric and NeoForge, for 26.1.2 and 26.2, under All rights reserved, so the code is not open source.

Key features

  1. Single-hit durability cap

    Caps the durability armor loses from one hit, so a single fight cannot wear a piece down to nothing.

  2. Simple basic settings

    A readable basic config covers the everyday case with a few short options that normal players can adjust.

  3. Per-item and per-slot rules

    The advanced config sets limits for each item, each armor slot and each damage type, for finer control.

  4. Special-case handling

    Advanced rules can target particular situations, which suits packs that need unusual balance behavior.

Compatibility

Latest build for each game version and loader.

26.21.0.01.0.0
26.1.21.0.01.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Lightweight packs

A small pack can add the cap with the basic config and no further setup.

Heavily modded setups

Large packs can tune the advanced rules to match the balance of many armor sets.

Who it’s for: Players who want armor to last through fights, modpack makers who tune balance by item and damage type, and server administrators who set rules for a shared world.

Questions

Does Armor Durability Cap need Fabric API?

Yes. Fabric API is a required dependency and must be installed alongside the mod.

Does the server need the mod?

Yes. Installation covers the server and each player's game.

Which game versions have files?

Files are published for 26.1.2 and 26.2, with version 1.0.0 for 26.2 as the latest file on Fabric and NeoForge.

Where is the per-item config set?

Per-item, per-slot and per-damage-type limits are set in the advanced file, which the server or pack can edit separately from the basic settings.

In the catalog

Armor Durability Cap is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.

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What the author says

Armor Durability Cap prevents armor from losing too much durability from a single hit. It works with vanilla armor and is compatible with modded armor that uses normal durability behavior, making it useful for both lightweight packs and heavily modded setups. The basic config is made to be readable for normal…
Tyvor, on the Modrinth page

Official listing

Owner
Tyvor
Published
2026-07-30
Updated on Modrinth
2026-07-30
Facts verified
2026-10-15

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