PlayerWaypoints
by Feintha
PlayerWaypoints is a server-side Fabric mod that adds custom waypoints to the game for 1.21.7.
What it does
Waypoints are created per world or attached to a single player, and they are built on Polymer's Virtual-Entity API. Each waypoint is identified by a WaypointElement, a ServerWorld and an Identifier. Holograms appear directly above a waypoint by default, and the author recommends building them separately. Server owners can use getHologramElementPosition to change where a hologram sits, and the author labels the feature as experimental. It is required on the server and optional for players. Polymer is needed for the virtual entities. The mod is released under a custom license, and the source code is publicly available.
Key features
Custom waypoints
Waypoints are added as custom entries, so players can see them without any client changes.
Per-world and per-player waypoints
Waypoints can be created for a whole world or attached to an individual player, like other virtual entities.
Hologram positioning
A hologram sits above each waypoint by default, and getHologramElementPosition or setOffset can change its position.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Command Waypoints is a Fabric server-side option under the GNU Lesser General Public License v3.0 only, open source, for 1.21.6 – 1.21.10. Player Locator Settings runs on Fabric, Forge, NeoForge and Quilt for 1.21.6 – 1.21.10 and is not open source, with the server required and the client optional. Bannerpoint is open source under the MIT License, for Fabric and NeoForge across 1.21.6 – 26.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| PlayerWaypoints | Fabric | 1.21.7 | Server required, client optional | 2025-07-12 |
| Command Waypoints | Fabric | 1.21.6 – 1.21.10 | Server-side only | 2025-04-24 |
| Player Locator Settings | Fabric, Forge, NeoForge and Quilt | 1.21.6 – 1.21.10 | Server required, client optional | 2025-11-18 |
| Bannerpoint | Fabric and NeoForge | 1.21.6 – 26.3 | Server required, client optional | 2026-09-18 |
Questions
Does PlayerWaypoints need the client to have it installed?
More from Feintha
What the author says
Allows for creation of waypoints per-world as well as per-player, and can be attached like any other virtual entity. PlayerWaypointManager.addGlobalWaypoint(serverWorld, pos, id) -> WaypointElement PlayerWaypointManager.addGlobalWaypoint(serverWorld, waypointElement) -> WaypointElement
Official listing
- Modrinth page
- modrinth.com/mod/playerwaypoints
- Owner
- Feintha
- Published
- 2025-07-10
- Updated on Modrinth
- 2025-07-12
- Facts verified
- 2026-10-15