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PlayerWaypoints

by Feintha

PlayerWaypoints is a server-side Fabric mod that adds custom waypoints to the game for 1.21.7.

FabricServer required, client optionalCustom license1.21.7

What it does

Waypoints are created per world or attached to a single player, and they are built on Polymer's Virtual-Entity API. Each waypoint is identified by a WaypointElement, a ServerWorld and an Identifier. Holograms appear directly above a waypoint by default, and the author recommends building them separately. Server owners can use getHologramElementPosition to change where a hologram sits, and the author labels the feature as experimental. It is required on the server and optional for players. Polymer is needed for the virtual entities. The mod is released under a custom license, and the source code is publicly available.

Key features

  1. Custom waypoints

    Waypoints are added as custom entries, so players can see them without any client changes.

  2. Per-world and per-player waypoints

    Waypoints can be created for a whole world or attached to an individual player, like other virtual entities.

  3. Hologram positioning

    A hologram sits above each waypoint by default, and getHologramElementPosition or setOffset can change its position.

Compatibility

Latest build for each game version and loader.

1.21.71.0-SNAPSHOT
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Command Waypoints is a Fabric server-side option under the GNU Lesser General Public License v3.0 only, open source, for 1.21.6 – 1.21.10. Player Locator Settings runs on Fabric, Forge, NeoForge and Quilt for 1.21.6 – 1.21.10 and is not open source, with the server required and the client optional. Bannerpoint is open source under the MIT License, for Fabric and NeoForge across 1.21.6 – 26.3.

ModLoadersGame versionsEnvironmentUpdated
PlayerWaypointsFabric1.21.7Server required, client optional2025-07-12
Command WaypointsFabric1.21.6 – 1.21.10Server-side only2025-04-24
Player Locator SettingsFabric, Forge, NeoForge and Quilt1.21.6 – 1.21.10Server required, client optional2025-11-18
BannerpointFabric and NeoForge1.21.6 – 26.3Server required, client optional2026-09-18

Questions

Does PlayerWaypoints need the client to have it installed?

No. The server must run it, while players may leave it out.

More from Feintha

All projects

What the author says

Allows for creation of waypoints per-world as well as per-player, and can be attached like any other virtual entity. PlayerWaypointManager.addGlobalWaypoint(serverWorld, pos, id) -> WaypointElement PlayerWaypointManager.addGlobalWaypoint(serverWorld, waypointElement) -> WaypointElement
Feintha, on the Modrinth page

Official listing

Owner
Feintha
Published
2025-07-10
Updated on Modrinth
2025-07-12
Facts verified
2026-10-15