Player Abilities
by Silvertide
Player Abilities gives players active, passive and triggered abilities that can be chosen from a radial wheel and used with cooldowns and requirements.
What it does
Abilities are grouped into categories and can be selected in an Ability Wheel opened with the Z key by default, scrolled through by page, and cycled with a key. The selected ability appears on the HUD, and an ability book screen lists the abilities a player can access. Using an active ability may require standing still, and a progress bar counts down during charge-up, channeling or wind-up, with the effect running once it completes.
Each ability has a cooldown and optional requirements, such as a number of kills or damage taken, that a player has to satisfy before reusing it. Abilities can scale effects, cooldowns and wind-up times with their level, and can apply standard potion effects or custom ongoing behavior written by the developer. A cooldown reduction attribute from gear can shorten those times. Levels, cooldowns and requirements can be tuned through configuration or datapacks, with more than 10 configuration options.
The mod works on Forge and NeoForge for 1.20.1 and 1.21.1, and the environment is client and server, so both the server and every player need it. The license is All rights reserved, and the mod is not open source. Its framework also includes an API for developers who want to add their own abilities. Players who want to try abilities without building them can install a companion mod that implements them.
Key features
Ability Wheel selector
A radial selector opened with the Z key lets players pick and switch the active ability, with pages for categories.
Active, passive and triggered abilities
Abilities can be used on demand, stay always on as passives, or fire automatically when their trigger condition is met.
Cooldowns and requirements
Each ability has a cooldown and optional conditions such as kills or damage taken, which must be satisfied before reuse.
Scalable effects and levels
Ability levels change effect strength, cooldowns and wind-up times, and effects can use potion effects or custom behavior.
Ability book and HUD
An ability book screen lists accessible abilities, and the selected ability is shown on the HUD.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Player Abilities need to be installed on the server?
Which loaders and versions does Player Abilities support?
Can server owners change ability balance without editing code?
In the catalog
Player Abilities is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from Silvertide
Similar mods
What the author says
Player Abilities is a framework for adding abilities to players. It supports active abilities the player uses on demand, always-on passives, and triggered abilities that fire on their own when a condition is met. Abilities have levels, cooldowns, and optional requirements, and everything can be tuned from datapacks…
Official listing
- Modrinth page
- modrinth.com/mod/player-abilities
- Owner
- Silvertide
- Published
- 2026-07-08
- Updated on Modrinth
- 2026-09-06
- Facts verified
- 2026-10-15
