ModsFinder

Player Abilities

by Silvertide

Player Abilities gives players active, passive and triggered abilities that can be chosen from a radial wheel and used with cooldowns and requirements.

ForgeNeoForgeClient and serverAll rights reserved1.20.1 – 1.21.1

What it does

Abilities are grouped into categories and can be selected in an Ability Wheel opened with the Z key by default, scrolled through by page, and cycled with a key. The selected ability appears on the HUD, and an ability book screen lists the abilities a player can access. Using an active ability may require standing still, and a progress bar counts down during charge-up, channeling or wind-up, with the effect running once it completes.

Each ability has a cooldown and optional requirements, such as a number of kills or damage taken, that a player has to satisfy before reusing it. Abilities can scale effects, cooldowns and wind-up times with their level, and can apply standard potion effects or custom ongoing behavior written by the developer. A cooldown reduction attribute from gear can shorten those times. Levels, cooldowns and requirements can be tuned through configuration or datapacks, with more than 10 configuration options.

The mod works on Forge and NeoForge for 1.20.1 and 1.21.1, and the environment is client and server, so both the server and every player need it. The license is All rights reserved, and the mod is not open source. Its framework also includes an API for developers who want to add their own abilities. Players who want to try abilities without building them can install a companion mod that implements them.

Key features

  1. Ability Wheel selector

    A radial selector opened with the Z key lets players pick and switch the active ability, with pages for categories.

  2. Active, passive and triggered abilities

    Abilities can be used on demand, stay always on as passives, or fire automatically when their trigger condition is met.

  3. Cooldowns and requirements

    Each ability has a cooldown and optional conditions such as kills or damage taken, which must be satisfied before reuse.

  4. Scalable effects and levels

    Ability levels change effect strength, cooldowns and wind-up times, and effects can use potion effects or custom behavior.

  5. Ability book and HUD

    An ability book screen lists accessible abilities, and the selected ability is shown on the HUD.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.21.1-1.0.9
1.20.11.20.1-1.0.3Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Player Abilities need to be installed on the server?

Yes. The server and every player need the mod installed.

Which loaders and versions does Player Abilities support?

Builds exist for Forge and NeoForge, with files for 1.20.1 and 1.21.1, and the latest NeoForge file is 1.21.1-1.0.9.

Can server owners change ability balance without editing code?

Yes. Levels, cooldowns and requirements can be tuned through configuration options or datapacks.

In the catalog

Player Abilities is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 32,366 mods support Minecraft 1.21.1.

More from Silvertide

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What the author says

Player Abilities is a framework for adding abilities to players. It supports active abilities the player uses on demand, always-on passives, and triggered abilities that fire on their own when a condition is met. Abilities have levels, cooldowns, and optional requirements, and everything can be tuned from datapacks…
Silvertide, on the Modrinth page

Official listing

Owner
Silvertide
Published
2026-07-08
Updated on Modrinth
2026-09-06
Facts verified
2026-10-15

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