Pathmind
by soymods
Pathmind is a visual node editor for building Minecraft automation with connected nodes and editable parameters, in place of commands and scripts.
What it does
Players build automation by connecting nodes and adjusting their parameters in a dedicated in-game workspace. Logic laid out as a graph is easier to follow, revisit and expand as a setup grows. A creative sandbox lets players test behaviors and interactions inside that workspace before relying on them.
Graphs can be saved as reusable presets and reopened later, and several presets can be worked on in one editor. Community-made setups can be imported and combined with a player's own presets and building blocks to form larger systems. Graphs run live in the game, and runtime feedback and validation cues show the execution state while building and testing.
Pathmind is client-side only and requires Fabric API on Fabric. Files are published for Fabric and NeoForge, covering 1.21 – 26.2 across 16 release versions, under All rights reserved, so the code is not open source. The intended use is environments where automation is allowed, and the user is responsible for complying with the rules and policies of the server platform used.
Key features
Node-based graph editor
Automation is assembled from nodes and connections, with parameters edited directly on each node.
Creative sandbox
A dedicated in-game workspace for experimenting with behaviors, interactions and systems before using them.
Saved and imported presets
Graphs are saved for reuse, and community-made setups can be imported and extended with building blocks.
Live runtime feedback
Graphs run directly in Minecraft, with visual cues showing execution state, validation and testing results.
Gallery
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x12 of 12 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who prefer building automation visually over writing commands or scripts, and who play in environments where automation is allowed.
How it compares
Ragium is a NeoForge mod for 1.21.1 – 26.1.2, run on client and server, open source under the Mozilla Public License 2.0. Super Factory Manager Retro is also NeoForge, for 1.21.1 – 26.1.2, run on client and server, open source under the MIT License. Pathmind runs on Fabric and NeoForge, but only on the client, and its code is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Pathmind | Fabric and NeoForge | 1.21 – 26.2 | Client-side only | 2026-10-15 |
| Ragium | NeoForge | 1.21.1 – 26.1.2 | Client and server | 2026-10-13 |
| Super Factory Manager Retro | NeoForge | 1.21.1 – 26.1.2 | Client and server | 2026-10-02 |
Questions
Does Pathmind need Fabric API?
Is Pathmind needed on a server?
Which versions does Pathmind support?
In the catalog
Pathmind is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 13,894 mods support Minecraft 26.2.
More from soymods
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What the author says
A visual sandbox for designing automation workflows in Minecraft 🇺🇸 English · 🇩🇪 Deutsch · 🇪🇸 Español · 🇫🇷 Français · 🇵🇱 Polski · 🇧🇷 Português (BR) · 🇷🇺 Русский
Official listing
- Modrinth page
- modrinth.com/mod/pathmind
- Owner
- soymods
- Published
- 2025-10-12
- Updated on Modrinth
- 2026-10-15
- Facts verified
- 2026-10-15
