Passive Health Regen
by MultiFlame
Passive Health Regen restores health over time after a player has stayed out of combat, with the delay, hunger gate and heal rate set in a config file.
What it does
Healing starts once a player has gone without taking damage for a configurable delay, and the amount restored each tick is adjustable. A hunger gate can stop regeneration when food is low, and an optional ramp-up mode starts slow and speeds up the longer a player is out of combat. Scaling for larger health pools lets the rate follow maximum health, which suits packs with raised HP. A saturation bonus, a per-HP cost and a flat heal bonus can be tuned separately, and an optional hunger drain makes healing use up food.
Poison and wither can be set to block healing, and regeneration can be made to stack with a combo option. Freezing damage is included on 1.18.2 and later, since vanilla freeze damage was not part of the game before that release. The mod is server-side only: players join without installing it, and the server alone runs the healing logic. It is released under the MIT License and is open source, with files for 1.12.2 – 26.1.2 across Fabric, Forge and NeoForge.
An optional HUD shows the regeneration state on 1.20.1 and later. Passive Regen Bandages, a separate add-on, adds craftable bandages that clear the cooldown and boost healing.
Key features
Out-of-combat healing
Health returns passively once the player has stayed out of fights for a set number of seconds.
Hunger gate and drain
Regeneration can require enough food, and an optional drain makes healing spend hunger.
Ramp-up healing
An optional mode starts with slow healing and increases the rate over time spent out of combat.
Configurable rates
Heal rate, per-HP cost, flat bonus and saturation bonus are each set in the config file.
Poison, wither and freeze gates
Poison and wither can block healing, and freeze damage is handled on 1.18.2 and later.
Gallery
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x11 of 11 versions with builds
1.20.x5 of 5 versions with builds
1.18.x1 of 1 version with builds
1.16.x1 of 1 version with builds
1.12.x1 of 1 version with builds
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Campfire Regen is also server-side only and open source, but it is released under the GNU General Public License v3.0 only and covers 1.20.1 – 26.3. Natural Healing Control is open source under the MIT License, but it runs on NeoForge alone and covers 1.21.1 – 1.21.11, with the server required and the client optional. Healing Campfire is server-side only and uses All rights reserved, so it is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Passive Health Regen | Fabric, Forge and NeoForge | 1.12.2 – 26.1.2 | Server-side only | 2026-06-26 |
| Campfire Regen | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Server-side only | 2026-09-24 |
| Natural Healing Control | NeoForge | 1.21.1 – 1.21.11 | Server required, client optional | 2026-01-29 |
| Healing Campfire | Fabric, Forge, NeoForge and Quilt | 1.16.5 – 26.3 | Server-side only | 2026-10-02 |
Questions
Does Passive Health Regen need to be installed on the client?
Which loaders does Passive Health Regen support?
Can regeneration be made to depend on hunger?
In the catalog
Passive Health Regen is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 15,189 mods support Minecraft 26.1.2.
More from MultiFlame
Similar mods
What the author says
Out-of-combat healing for players. Stay out of a fight long enough with enough food and you heal up on your own. No potion needed. Made mostly because eating just to top off HP every 30 seconds gets old fast, especially in packs with bigger health pools. Light and steady, not aggressive. All knobs are in the config…
Official listing
- Modrinth page
- modrinth.com/mod/passive-health-regen
- Owner
- MultiFlame
- Published
- 2026-04-16
- Updated on Modrinth
- 2026-06-26
- Facts verified
- 2026-10-15
