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Oaks Frontier

by ContinuedOak

Oaks Frontier changes how early survival plays out, from tree punching and flint knives to zombies that alert each other and mobs that react to the player.

NeoForgeServer-side onlyAll rights reserved1.21.1

What it does

Oaks Frontier is a NeoForge mod for 1.21.1 that reworks the opening stages of survival. Trees must be punched with flint shards, a knife has to be crafted, and armour and tools are upgraded through smithing table templates. Hostile behaviour is also changed: zombies alert others within a 64-block radius, skeletons keep their distance from the player, and some friendly mobs run away. Evokers no longer drop totems, which are found only in loot chests inside mansions or bought from wandering traders, who now buy items instead of selling them.

The mod sets a per-mob difficulty roll, so hostile mobs, including modded ones that use the new attribute, spawn with a difficulty assigned from the game's difficulty. Villagers, iron golems and cats receive randomised names from a JSON list, and much of the behaviour is shaped through data packs. Only the server needs it, and players join without installing anything. Files are published for NeoForge 1.21.1 only, and the code is not open source; it is released under All rights reserved.

Key features

  1. Flint-based tree punching

    Trees yield resources only after the player punches them with flint shards, and a knife must be crafted first.

  2. Alerting zombies

    A zombie that notices the player calls other zombies within 64 blocks, so encounters grow into groups.

  3. Skittish skeletons

    Skeletons back off to keep a distance from the player instead of standing their ground.

  4. Reworked totem sources

    Evokers stop dropping totems, which can be found in mansion loot chests or bought from wandering traders.

Compatibility

Latest build for each game version and loader.

1.21.11.0.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Wandering Trades is a NeoForge mod for 1.21.4 under the CC0 1.0 Universal license, and it runs on client and server. Wandering Villagers is server-side only, published for 1.21.1 under the MIT License. Ancient Totems targets 1.21.8 under All rights reserved and runs on client and server, so its totem handling differs from Oaks Frontier's loot-chest approach.

ModLoadersGame versionsEnvironmentUpdated
Oaks FrontierNeoForge1.21.1Server-side only2025-07-10
Wandering TradesNeoForge1.21.4Client and server2025-03-30
Wandering VillagersNeoForge1.21.1Server-side only2025-08-11
Ancient TotemsNeoForge1.21.8Client and server2026-02-12

Questions

Does Oaks Frontier need to be installed on the client?

No. Only the server needs it, and players join without installing anything.

Which loader does Oaks Frontier use?

Oaks Frontier is built for NeoForge, with the latest file 1.0.3 for 1.21.1, released on 2025-07-10.

Can the mob behaviour be changed with data packs?

Yes. Much of the mob and villager behaviour, including the randomised name lists, is driven by data packs and JSON data.

In the catalog

Oaks Frontier is one of 6,151 Food mods on ModsFinder, and one of 2,596 Food mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Survival mode in Minecraft is almost too easy and hasn’t changed since the days of alpha and beta. Oaks Frontier not only aims to completely overhaul how the early days are spent but also makes progress feel rewarding and like you’ve improving your skill. Hostile mobs have always felt lacklustre and easy to deal with…
ContinuedOak, on the Modrinth page

Official listing

Owner
ContinuedOak
Published
2025-06-16
Updated on Modrinth
2025-07-10
Facts verified
2026-10-15

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