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Non-Lethal Falls

by GauntRecluse

Non-Lethal Falls keeps players alive after a fall, leaving them with half a heart of health instead of dying from fall damage.

FabricServer-side onlyMIT License1.21.11

What it does

Fall damage still exists in the game, but a fall no longer kills. Players who take a lethal fall finish it with one half heart of health, so a drop that would otherwise end a run leaves the character alive. The mod is meant for singleplayer worlds and multiplayer servers where accidental deaths from falls are unwanted.

The mod also covers tamable entities such as wolves, camels and horses, so a pet that takes a lethal fall survives with the same half heart. That prevents annoying accidental pet deaths. Its behavior is set in a config file that can be edited directly or through McQoy, and the config can switch the mod off entirely or choose whether players, tamable entities, or both are protected, along with how much health they keep.

Non-Lethal Falls is a Fabric library for version 1.21.11 and runs on the server side only, so players join without installing it, and the server owner handles the config. It is released under the MIT License and is not open source. McQoy is an optional dependency that adds an in-game editor for the config values.

Key features

  1. Survivable falls

    A fall that would kill the player leaves them with half a heart instead, while fall damage otherwise works as usual.

  2. Pet protection

    Tamable entities such as wolves, camels and horses are kept alive by the same rule, so pets survive lethal drops.

  3. Configurable protection

    The config can protect players, tamable entities or both, and sets how much health they keep after the fall.

  4. Global on or off switch

    A single config option turns the whole mod off, so the same file can be used with or without the effect.

Compatibility

Latest build for each game version and loader.

1.21.111.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Optional 1

McQoyDependencyless* config screens! An in-game editor for Kaleido-based configs - with no setup required.
Optional

Use cases

Singleplayer survival

Players who want falls to stop ending a run can keep the vanilla fall rules while surviving a lethal drop.

Pet-heavy worlds

Players who tame wolves, camels or horses can keep them from dying in accidental falls.

Who it’s for: Server owners and singleplayer players on Fabric who want fall damage to stop being fatal, either for the whole world or only for pets.

Questions

Does Non-Lethal Falls need to be installed on the client?

No. Server owners install it, and players connect with no copy of their own.

Can the config be changed in game?

Yes, with the optional McQoy dependency, which edits the config values from the in-game menu. Changes are read after a game or server restart.

Which versions does the mod support?

The mod has a single build, 1.0.0 for 1.21.11, published on 2026-01-01 for Fabric.

In the catalog

Non-Lethal Falls is one of 3,514 Library mods on ModsFinder, and one of 2,348 Library mods for Fabric. 19,862 mods support Minecraft 1.21.11.

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What the author says

Because falling shouldn't always be to your death. The mod, just by being present on the server (or just being installed on your end for Singleplayer), lets you live fall damage with 1 HP (half a heart), and does the same for tamable entities like wolves, camels, horses, etc. to also prevent annoying accidental pet…
GauntRecluse, on the Modrinth page

Official listing

Owner
GauntRecluse
Published
2026-01-01
Updated on Modrinth
2026-01-01
Facts verified
2026-10-15

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