No Global Sounds
by jasonzli
No Global Sounds stops the sounds of rare world events from being broadcast to every player on a server, whatever their distance from the event.
What it does
Some events in vanilla Minecraft play a sound that reaches the whole world at once, regardless of how far a player stands from it. Examples named by the author include a Wither spawning or charging up, an Ender Dragon death roar, the activation of an end portal, and the Guardian curse attack sound. On a busy multiplayer server these global sounds can be heard by everyone, including players who are far away and have no reason to react.
The mod works by setting the global sound gamerule to false each time a game or server loads, so these broadcasts stop. Its author describes it as useful on roleplay servers and modpacks where immersion matters, and as a way to cut unnecessary sound broadcasting on servers. The mod runs on the server alone, so players join without installing anything. Files are published for Fabric, Forge and NeoForge, with builds for 1.20.1, 1.21.1 and 1.21.11. The license is the MIT License, and the project is not open source.
Key features
Silenced world events
Wither spawns, Ender Dragon deaths and end portal activations no longer reach every player at once.
Guardian curse sound
The Guardian curse attack sound is also kept from being broadcast across the whole world.
Gamerule set on load
The global sound gamerule is set to false whenever the game or server starts, so the change holds without manual setup.
Quieter multiplayer
Players far from a fight or ritual hear fewer sounds that do not concern them, which can reduce confusion on busy servers.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Server owners running multiplayer worlds, roleplay communities and modpacks where sound immersion matters. Players do not need to install anything on their own game.
How it compares
Sound Controller is a client-side only mod for Fabric, NeoForge and Quilt, open source under the GNU Lesser General Public License v3.0 only, with files for 1.20 – 26.3, so it changes sound on each player's own game. No Global Sounds is server-side only, so players need nothing installed. Structure Control is a client and server mod for Fabric, Forge and NeoForge that is not open source and is released under All rights reserved, with files for 1.20.1 – 1.21.4, and it works on different parts of world generation.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| No Global Sounds | Fabric, Forge and NeoForge | 1.20.1 – 1.21.11 | Server-side only | 2025-12-13 |
| Sound Controller | Fabric, NeoForge and Quilt | 1.20 – 26.3 | Client-side only | 2026-09-16 |
| Structure Control | Fabric, Forge and NeoForge | 1.20.1 – 1.21.4 | Client and server | 2025-12-27 |
Questions
Does a player need No Global Sounds installed?
Which loaders does No Global Sounds support?
Does the mod stop all sounds in the game?
In the catalog
No Global Sounds is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 19,862 mods support Minecraft 1.21.11.
More from jasonzli
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What the author says
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Official listing
- Modrinth page
- modrinth.com/mod/no-global-sounds
- Owner
- jasonzli
- Published
- 2025-12-13
- Updated on Modrinth
- 2025-12-13
- Facts verified
- 2026-10-15
