ModsFinder

No Global Sounds

by jasonzli

No Global Sounds stops the sounds of rare world events from being broadcast to every player on a server, whatever their distance from the event.

FabricForgeNeoForgeServer-side onlyMIT License1.20.1 – 1.21.11

What it does

Some events in vanilla Minecraft play a sound that reaches the whole world at once, regardless of how far a player stands from it. Examples named by the author include a Wither spawning or charging up, an Ender Dragon death roar, the activation of an end portal, and the Guardian curse attack sound. On a busy multiplayer server these global sounds can be heard by everyone, including players who are far away and have no reason to react.

The mod works by setting the global sound gamerule to false each time a game or server loads, so these broadcasts stop. Its author describes it as useful on roleplay servers and modpacks where immersion matters, and as a way to cut unnecessary sound broadcasting on servers. The mod runs on the server alone, so players join without installing anything. Files are published for Fabric, Forge and NeoForge, with builds for 1.20.1, 1.21.1 and 1.21.11. The license is the MIT License, and the project is not open source.

Key features

  1. Silenced world events

    Wither spawns, Ender Dragon deaths and end portal activations no longer reach every player at once.

  2. Guardian curse sound

    The Guardian curse attack sound is also kept from being broadcast across the whole world.

  3. Gamerule set on load

    The global sound gamerule is set to false whenever the game or server starts, so the change holds without manual setup.

  4. Quieter multiplayer

    Players far from a fight or ritual hear fewer sounds that do not concern them, which can reduce confusion on busy servers.

Compatibility

Latest build for each game version and loader.

1.21.111.0.01.0.01.0.0
1.21.11.0.01.0.01.0.0
1.20.11.0.01.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners running multiplayer worlds, roleplay communities and modpacks where sound immersion matters. Players do not need to install anything on their own game.

How it compares

Full comparison

Sound Controller is a client-side only mod for Fabric, NeoForge and Quilt, open source under the GNU Lesser General Public License v3.0 only, with files for 1.20 – 26.3, so it changes sound on each player's own game. No Global Sounds is server-side only, so players need nothing installed. Structure Control is a client and server mod for Fabric, Forge and NeoForge that is not open source and is released under All rights reserved, with files for 1.20.1 – 1.21.4, and it works on different parts of world generation.

ModLoadersGame versionsEnvironmentUpdated
No Global SoundsFabric, Forge and NeoForge1.20.1 – 1.21.11Server-side only2025-12-13
Sound ControllerFabric, NeoForge and Quilt1.20 – 26.3Client-side only2026-09-16
Structure ControlFabric, Forge and NeoForge1.20.1 – 1.21.4Client and server2025-12-27

Questions

Does a player need No Global Sounds installed?

No. It runs on the server alone, so players need nothing extra to join.

Which loaders does No Global Sounds support?

It has files for Fabric, Forge and NeoForge. The latest file for each loader is 1.0.0 for 1.21.11, published on 2025-12-13.

Does the mod stop all sounds in the game?

No. It only stops the sounds that vanilla broadcasts globally, such as the Wither, Ender Dragon, end portal and Guardian curse events.

In the catalog

No Global Sounds is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 19,862 mods support Minecraft 1.21.11.

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What the author says

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jasonzli, on the Modrinth page

Official listing

Owner
jasonzli
Published
2025-12-13
Updated on Modrinth
2025-12-13
Facts verified
2026-10-15

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