Structure Control
by ohayden
With Structure Control, a pack developer decides which portals and generated structures appear in a world, from ruined portals and villages to the Nether and End gateways.
What it does
Structure Control is a configurable mod that lets a modpack developer turn individual portals and structure generation on or off. Ruined portals, villages, the stronghold, Buried Treasure and Desert Pyramids can each be removed from a world, and the Nether and End portal activation paths can be switched off as well. The aim is a pack built around one theme, where elements that do not fit are simply absent.
Modded structures are covered too. Structures added by other mods can be disabled from the same configuration, so a pack can drop generated content that clashes with its theme. A Show Options listing reports every structure found at the player's current location, which helps identify what to turn off.
A server running it needs every connecting player to have it too. It is published for Fabric, Forge and NeoForge across six game versions, 1.20.1 – 1.21.4, under All rights reserved. The latest file is 1.8.5 for 1.21.4, released 2025-12-27.
Key features
Portal toggles
Nether portal activation, its blocks, and end portal frame activation can each be enabled or disabled.
Structure switches
Ruined portals, villages, the stronghold, Buried Treasure and Desert Pyramids can each be removed from generation.
Modded structure control
Structures added by other mods can be disabled, so a pack keeps only the generated content that fits its theme.
Location structure listing
The Show Options screen lists every structure found at the player's current location.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Modpack developers who build a themed pack and want fine control over which portals and structures generate in the world.
How it compares
No More Ruined Portals is MIT licensed and open source, with files for Fabric, Forge, NeoForge and Quilt across 1.18.2 – 1.21.1, and it is required on the server while the client stays optional. Ruined Portal Only (Neoforge) is open source under the GNU General Public License v3.0 only, limited to NeoForge for 1.21 – 1.21.1 and run on client and server. World Portal is server-side only and not open source, with Fabric, Forge and NeoForge files for 1.20.1 – 26.3.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Structure Control | Fabric, Forge and NeoForge | 1.20.1 – 1.21.4 | Client and server | 2025-12-27 |
| No More Ruined Portals | Fabric, Forge, NeoForge and Quilt | 1.18.2 – 1.21.1 | Server required, client optional | 2024-10-01 |
| Ruined Portal Only (Neoforge) | NeoForge | 1.21 – 1.21.1 | Client and server | 2026-04-26 |
| World Portal | Fabric, Forge and NeoForge | 1.20.1 – 26.3 | Server-side only | 2026-10-09 |
Questions
Does Structure Control need to be installed on the server?
Which loaders does Structure Control support?
Can it disable structures added by other mods?
In the catalog
Structure Control is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 17,979 mods support Minecraft 1.21.4.
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What the author says
Structure Control is a configurable mod to allow any modpack developer to enable or disable various options for portals and structure generation. It allows you to create a more immersive experience when creating a themed mod pack. Suppose you don't want ruined portals since they just don't fit your theme; then you…
Official listing
- Modrinth page
- modrinth.com/mod/structure-control
- Owner
- ohayden
- Published
- 2025-05-29
- Updated on Modrinth
- 2025-12-27
- Facts verified
- 2026-10-15
