Nice Death Tweaks
by NiceRon
Nice Death Tweaks changes how many hearts of maximum health a player keeps after dying, and adds custom death messages to the game.
What it does
After each death, a player loses maximum health. Half a heart is lost for the first ten deaths within the same in-game day, and the lost health returns on the next in-game day. Past ten deaths the loss grows: a whole heart is taken after fifteen, and after twenty deaths the health is gone for good. The rule makes a run harder without leaving a player at zero permanently, unless the death count keeps climbing.
The server must run the mod, while players may add it to a client but can join a server without it, so only the server side is required. It is released under the GNU General Public License v3.0 or later, and the source code is public. Files target 1.21.4 on Fabric, Forge, NeoForge and Quilt, and a data pack variant adds the death messages on servers.
Key features
Gradual health loss
Each death removes part of the maximum health, and the loss returns on the next in-game day.
Permanent health loss
After enough deaths in the same day, the lost maximum health does not come back.
Ankerheart enchantment
A new enchantment for helmets blocks health loss and drains 10% of the helmet's max durability.
Custom death messages
A data pack adds 248 death messages, and a death counter message shows coordinates to the dying player only.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Hardcore-style survival
Players who want a steeper survival challenge can use the escalating health loss in a single-player world.
Community servers
Server owners can run the health rules and the death messages for everyone who joins, with no client install needed.
Who it’s for: Survival players who want the consequences of dying to carry across days, and server owners who want custom death messages and a death counter for their players.
How it compares
Death Counter is open source under the GNU Lesser General Public License v3.0 only, runs on client and server, and covers 1.18 – 1.21.5 on Fabric, Forge and NeoForge. Fractured Hearts also changes maximum health after death, is not open source, is released under the GNU Lesser General Public License v3.0 only, and is server required with client optional for 1.21 – 1.21.11 on four loaders. Death Coordinates is server required with client optional for 1.19 – 26.3 and is released under the MIT License.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Nice Death Tweaks | Fabric, Forge, NeoForge and Quilt | 1.21.4 | Server required, client optional | 2025-01-16 |
| Death Counter | Fabric, Forge and NeoForge | 1.18 – 1.21.5 | Client and server | 2025-05-09 |
| Fractured Hearts | Fabric, Forge, NeoForge and Quilt | 1.21 – 1.21.11 | Server required, client optional | 2025-12-29 |
| Death Coordinates | Fabric, Forge, NeoForge and Quilt | 1.19 – 26.3 | Server required, client optional | 2026-08-14 |
Questions
Does Nice Death Tweaks have to be installed on the server?
Which loaders does Nice Death Tweaks support?
Does Nice Death Tweaks need a data pack for the death messages?
In the catalog
Nice Death Tweaks is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 17,979 mods support Minecraft 1.21.4.
More from NiceRon
Similar mods
What the author says
Players dying loose half a heart of their max health everytime until they died 10 times on the same ingame day. After that they loos a whole heart for dying 15 hearts and another one for dying 20 times. But that health is not lost forever. In case it regenerates every new ingame day to make it challenging but not…
Official listing
- Modrinth page
- modrinth.com/mod/nice-death-tweaks
- Owner
- NiceRon
- Published
- 2025-01-16
- Updated on Modrinth
- 2025-01-16
- Facts verified
- 2026-10-15
