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Neruina - Ticking Entity Fixer

by Bawnorton

With Neruina, a ticking entity that hangs a world can be suspended before it causes a crash, and the world keeps loading.

FabricForgeNeoForgeClient or server, optionalMIT LicenseOpen source1.18 – 26.3

What it does

Neruina targets ticking-related crashes. When an entity, block entity or block state fails while it ticks, the mod stops that object from ticking instead of letting the error take the world down. Entities are suspended and cannot be attacked, though players can still interact with them. Block entities and random-ticking block states stop ticking, but their inventories stay reachable. Items stop ticking in the inventory yet keep working in recipes and most other uses, so nothing is lost.

The mod is open source under the MIT License and requires Configurable. Either side can run it, and neither needs it. Files cover 1.18 – 26.3 for Fabric, Forge and NeoForge, with 3.3.4 as the latest build for each loader. Its source code and issue tracker are public.

Key features

  1. Suspended entities

    A problem entity stops ticking and cannot be attacked, but players can still interact with it.

  2. Frozen block entities

    Block entities and random-ticking block states stop ticking while their inventories remain accessible.

  3. Preserved items

    Items that stop ticking in the inventory still function in recipes and most other uses.

  4. Recovery commands

    Teleport moves the player to a ticking entity, and Try Resume attempts to restart its ticking.

  5. Wiki link

    A What Is This? button opens the Neruina wiki page describing the mod.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.33.3.4Not available3.3.4
26.23.3.4Not available3.3.4
26.1.23.3.4Not available3.3.4
26.1.13.3.4Not available3.3.4
26.13.3.4Not available3.3.4
1.21.x12 of 12 versions with builds
1.21.113.3.4Not available3.3.4
1.21.103.3.4Not available3.3.4
1.21.93.3.4Not available3.3.4
1.21.83.3.4Not available3.3.4
1.21.73.3.4Not available3.3.4
1.21.63.3.4Not available3.3.4
1.21.53.3.4Not available3.3.4
1.21.43.3.4Not available3.3.4
1.21.33.3.4Not available3.3.4
1.21.23.3.4Not available3.3.4
1.21.13.3.4Not available3.3.4
1.212.3.1-beta.1-fabric+1.212.1.2-forge+1.212.3.1-beta.1-neoforge+1.21
1.20.x7 of 7 versions with builds
1.19.x5 of 5 versions with builds
1.18.x3 of 3 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

ConfigurableConfig library that allows decentralised settings in a mod
Required

Use cases

Saving a broken world

A world that repeatedly crashes on a single ticking object can be loaded again once that object is suspended.

Finding the cause

Teleport and the suspended-entity state help a player locate the object that triggered the error.

Who it’s for: Players and server owners whose worlds crash because of a faulty entity, block entity or item from another mod. The mod suits modpacks and servers that run many third-party mods.

Questions

Does Neruina need Configurable?

Yes. Configurable is a required dependency and must be installed alongside Neruina on every loader.

Does the server need Neruina?

No. Installing it on either the client or the server is enough, and neither side requires it.

Which loader should be used?

Neruina has files for Fabric, Forge and NeoForge, each with 3.3.4 as the latest build, so the loader that matches the rest of the modpack can be chosen.

In the catalog

Neruina - Ticking Entity Fixer is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 8,071 mods support Minecraft 26.3.

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Official listing

Owner
Bawnorton
Published
2023-04-16
Updated on Modrinth
2026-10-15
Facts verified
2026-10-15

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