Multi Summon (Multisummon command)
by vllax
With Multi Summon, a server operator can spawn large groups of mobs in one /multisummon command, spread into a grid or a line around the spot where it runs.
What it does
Multi Summon adds an alternative summon command that takes a number of entities to spawn, plus a spread option that places them in a pattern instead of on one point. The 2.0 release added an extra spread option. A configuration file sets the maximum number of mobs that can be summoned at once, which lets server owners limit overuse on their servers. Players can also use the mod to stress-test a world with large numbers of entities.
The command works in examples given by the author: five zombies at a position, five spider moths from the Arthropod Phobia Expansions mod with a custom name, and nine zombies in a 3x3 grid centered on the execution position with four blocks between each. Spread mode reads its grid size from the X and Z values, and a line can be set with a height offset. For example, one hundred withers can be spread along a 50x2 line ten blocks above the execution point, two blocks apart and given a custom name.
The mod is published for Forge and NeoForge across 6 release versions, 1.19.2 – 1.21.10, and runs on client and server. It is released under the MIT License and is not open source. The latest files are 2.0 for 1.21.10, dated 2024-11-08.
Key features
Summon with a count
The command spawns a chosen number of entities in one run, instead of one mob per command.
Spread patterns
Entities can be placed in a grid or along a line, with spacing between each mob set by the command.
Configurable mob limit
A configuration file caps how many mobs can be summoned at once, to prevent overuse on servers.
Custom names
Summoned mobs can be given a name as part of the command, for example a boss or a unit label.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: The mod suits map makers, adventure builders and server owners who need to place many mobs at once, and who want a limit on how many can be summoned.
How it compares
Wither Spawn Fix W.S.A. Compatible is a Forge and NeoForge mod for 1.20.1 – 1.21.1, under All rights reserved and not open source, and it runs on client and server. Naturally Spawning Withers is server-side only, covers 1.20.1 – 1.21.5, and is also under All rights reserved and not open source. Multi Summon differs from both by being a summon command rather than a spawn fix or a natural spawning change.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Multi Summon (Multisummon command) | Forge and NeoForge | 1.19.2 – 1.21.10 | Client and server | 2024-11-08 |
| Wither Spawn Fix W.S.A. Compatible | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-11-11 |
| Naturally Spawning Withers | Forge and NeoForge | 1.20.1 – 1.21.5 | Server-side only | 2025-05-27 |
Questions
Does Multi Summon need to be installed on both sides?
Which loaders does Multi Summon support?
How can a server limit the number of summoned mobs?
In the catalog
Multi Summon (Multisummon command) is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 15,569 mods support Minecraft 1.21.10.
More from vllax
Similar mods
What the author says
A very simple and useful mod that adds a similar variant of the standard /summon command allowing for multiple mobs. Should work on client or server with permission level 1 minimum, and should be compatible with virtually any other forge mods. Feel free to use with any modpacks or servers. The command works exactly…
Official listing
- Modrinth page
- modrinth.com/mod/multisummon
- Owner
- vllax
- Published
- 2024-10-26
- Updated on Modrinth
- 2024-11-08
- Facts verified
- 2026-10-15
