ModsFinder

Mob Raids

by Enforgit

Players who want hostile encounters in the open world can use Mob Raids, which brings timed attacks by hostile creatures to the terrain around a player.

ForgeServer-side onlyMIT License1.20.1

What it does

Raids start automatically at configurable intervals and take place where the player is standing. Hostile mobs arrive slowly across the encounter instead of all at once, so a raid builds up rather than arriving in a single wave. The mod is configured through a single file, where the interval, radius, mob count, night-only setting, mob presets and allowed dimensions can each be changed.

Raid Core is required and must be installed alongside Mob Raids. The mod runs on Forge and works on the 1.20.1 game version only, with the latest file, 0.2.1 for 1.20.1, dated 2026-09-18 on the beta channel. It is server-side only, so only the server needs it, and players join without installing anything. Mob Raids is released under the MIT License and is not open source.

Mob Raids is part of a category of 7738 Adventure mods with Forge files for 1.20.1. Its first file was published on 2026-04-10 and the most recent update is dated 2026-09-18.

Key features

  1. Periodic raid events

    Raids recur on their own, adding hostile encounters to the world at regular intervals.

  2. Configurable interval

    The time between raids is set in the config, with a default of 10 and a range of 1 to 100.

  3. Gradual mob spawning

    Mobs appear over the course of a raid rather than all at once, keeping the encounter spread out.

  4. Night-only and dimension control

    Raids can be limited to night, and a list of dimensions decides where raids are allowed, with the overworld set by default.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.10.2.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Raid CoreSmall helper library for that handles custom raid events.
Required

How it compares

Full comparison

StopRaid! is a Fabric mod that is server-side only, released under All rights reserved and not open source, with files for 1.21 – 1.21.8. Illager Raid Music is a Forge and NeoForge mod for client and server, covering 1.16.5 – 26.1.2 under All rights reserved, and it is not open source. Mob Raids targets Forge only, for 1.20.1, and is server-side only.

ModLoadersGame versionsEnvironmentUpdated
Mob RaidsForge1.20.1Server-side only2026-09-18
StopRaid!Fabric1.21 – 1.21.8Server-side only2025-03-13
Illager Raid MusicForge and NeoForge1.16.5 – 26.1.2Client and server2026-04-24

Questions

Does Mob Raids need Raid Core?

Yes. Raid Core is a required dependency and has to be installed alongside Mob Raids for the raid events to run.

Does Mob Raids have to be installed on the client?

No. Only the server needs it, and players join without installing anything.

Can raids be limited to certain dimensions?

Yes. The allowed dimensions list in the config controls where raids occur, and it defaults to the overworld.

In the catalog

Mob Raids is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from Enforgit

All projects

Similar mods

What the author says

Mob Raids adds raid events where hostile creatures spawn around the player and attack. /raid start — Forcefully starts a raid event for the specified player immediately. doRaids — Added a custom gamerule (/gamerule doRaids ) under the Mobs category to globally toggle the raid mechanics on or off.
Enforgit, on the Modrinth page

Official listing

Owner
Enforgit
Published
2026-04-10
Updated on Modrinth
2026-09-18
Facts verified
2026-10-15

Tags