Mekanism Turrets
by SkelMaxim
Mekanism Turrets adds automated turrets to Mekanism, so players can defend a factory against hostile mobs that spawn in the dark.
What it does
Turrets are placed and powered like other Mekanism machines, then set to target specific kinds of hostile mobs. Electric fences can be built around a base to stop tougher monsters before they reach the turrets, and a higher tier Laser Turret is available once a robotic companion has been crafted. Speed and energy upgrades raise how fast a turret fires and how much power it draws.
The mod is a Forge and NeoForge addon that depends on Mekanism and GeckoLib. GeckoLib supplies the animation for moving turrets, and Jade can show the power supply of a fence when it is installed. Both the server and every player need the mod, and it is released under the MIT License without being open source. Files exist for 1.20.1 – 26.1.1, with the latest Forge build 1.3.2 for 1.20.6 and the latest NeoForge build 2.2.2 for 26.1.1.
Key features
Hostile mob defense
Turrets fire on hostile mobs that approach a factory or base, including monsters that appear in the dark.
Electric fences
Fences powered by energy stop stronger hostile mobs and can be combined with turrets to form a defensive line.
Target selection
Each turret can be set to choose which kinds of mobs it targets, so a base is not shot at by every creature.
Laser Turret tier
A higher tier turret becomes available after a robotic companion is crafted, adding stronger firing against mobs.
Gallery
Compatibility
Latest build for each game version and loader.
26.x2 of 2 versions with builds
1.21.x12 of 12 versions with builds
1.20.x6 of 6 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Use cases
Protecting a factory
Turrets placed around Mekanism machines keep hostile mobs away from production lines at night.
Who it’s for: Players who run Mekanism factories in survival worlds, and server owners who want automated base defense for their players.
How it compares
Mekanism Bigger Teleporters is a Forge and NeoForge addon with the same client and server environment, under the MIT License and not open source, and it covers 1.20.1 – 1.21.1. Krip Turrets is also a Forge and NeoForge turret mod for 1.19.2 – 1.21.1, but it is released under All rights reserved and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Mekanism Turrets | Forge and NeoForge | 1.20.1 – 26.1.1 | Client and server | 2026-04-04 |
| Mekanism Bigger Teleporters | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-05-25 |
| Krip Turrets | Forge and NeoForge | 1.19.2 – 1.21.1 | Client and server | 2025-06-07 |
Questions
Does Mekanism Turrets need Mekanism installed?
Does the server need Mekanism Turrets?
Which loaders does Mekanism Turrets support?
In the catalog
Mekanism Turrets is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 11,522 mods support Minecraft 26.1.1.
More from SkelMaxim
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What the author says
In the dark of night, in a field of monsters... It is you vs the world. Or... It was, until you crafted your robotic companion, the Ultimate Laser Turret. Turn it on, set targets, and watch as mortal scum falls before you! Just don't forget the Speed or Energy Upgrades!
Official listing
- Modrinth page
- modrinth.com/mod/mekanism-turrets
- Owner
- SkelMaxim
- Published
- 2024-10-25
- Updated on Modrinth
- 2026-04-04
- Facts verified
- 2026-10-15
