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Medieval Religions

by synexy_

Players who want faith to shape a long survival world can pick a religion here, and the mod builds the rest of its progression around that choice.

ForgeClient and serverAll rights reserved1.20.1

What it does

Players choose one faith from a menu that groups Orthodoxy and Catholicism under Christianity, alongside Paganism, Atheism and the Wild Hunt. A religion brings its own ladder of five ranks, each with a title of its own, so a Pagan climbs from Seeker upward while a Catholic rises from Neophyte toward Saint. Picking a path is a single choice, and a player can later convert to another religion.

Religious life is tracked through quests, amulets and relics. Each religion has 12 quests of its own, and finishing them, reaching higher ranks, building a church or sacred grove and becoming a leader all feed into a full deeds achievement line. Higher rank gives access to stronger amulets and to the faith's relic, whose power can be used during play.

On a server, the system carries real religious politics between players. Leaders are elected by the flock, and a leader can declare a holy war, excommunicate a heretic, call for a schism, or release a relic's power. Shrines, confessing, making offerings and praying on a Holy Day are part of the same loop. The mod runs on Forge for Minecraft 1.20.1, requires Forge 47.3.0 or newer, and is published under All rights reserved, so it is not open source.

Key features

  1. Five-tier rank ladders

    Each religion has its own ladder of five ranks with titles such as Seeker, Neophyte and Saint.

  2. Elected leaders and holy wars

    Players elect a leader for each faith, and that leader can declare a holy war against rivals.

  3. Excommunication and schism

    Heretics can be excommunicated, and a faith can split in a schism, changing the religious map of a server.

  4. Relics and amulets

    Higher ranks grant stronger amulets and the relic tied to each faith, each with its own power.

Compatibility

Latest build for each game version and loader.

1.20.11.0.7
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Server politics

Groups on a multiplayer server can contest leadership, form alliances and fight holy wars over the faith structure.

Long survival progression

The quests, ranks and deeds give a single world a religious goal that lasts across many sessions.

Who it’s for: Players who want a survival progression built around faith, and server owners who run community politics with elections and holy wars.

Questions

Does Medieval Religions need to be installed on the server?

Yes. The server and every player need the mod installed.

Which loader does Medieval Religions use?

The mod is published for Forge only, for Minecraft 1.20.1, and needs Forge 47.3.0 or newer.

Can a player change religion after choosing one?

Yes. A player picks a path once and can later convert to another religion.

In the catalog

Medieval Religions is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

Minecraft 1.20.1 | Forge 47.3.0+ Choose your faith. Rise from a wide-eyed novice to a figure of legend. Build a church or a sacred grove. Get elected leader of your flock — and lead it into holy war. Medieval Religions turns faith into a full survival/server system: pick a religion, climb a faith-specific rank…
synexy_, on the Modrinth page

Official listing

Owner
synexy_
Published
2026-06-21
Updated on Modrinth
2026-06-21
Facts verified
2026-10-15

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