Mebahel's Creatures - Dwarven Automatons
by Mebahel
Dwarven Automatons, a Mebahel mod, adds a complete Dwemer-inspired mechanical faction with hostile machines, summonable companions and ancient ruins to explore.
What it does
The mod brings hostile machines modeled on Dwemer technology from the Elder Scrolls games into the world. Automatons, Dwarven Spiders, Spider Guardians, Spheres and Centurions each fill a different combat role. Automatons reposition, transform, fire ranged attacks and release steam, and they react differently depending on the encounter.
Players can move through forgotten underground settlements, factory-like complexes and hazardous passages, plus rare structures spread across several biomes, including deep areas below the surface. Dwarven invocation staves call a Spider or Sphere companion into battle beside the player. Scrap and mechanical components can be recovered and refined into Dwemer Metal for weapons, armor, tools and building materials. Personal chest loot gives each player their own rewards, which suits multiplayer servers. Entity stats, companion damage, armor and loot behavior can be configured for modpacks.
Installation needs Geckolib, Mebahel's API and Mebahel's Elder Scrolls Core. Files cover Fabric, Forge, NeoForge and Quilt, and the environment is client and server, so the server and every player need the mod. The latest file is 1.4.0 for 1.21.1, published 2026-10-06, and the mod is not open source; it is under All rights reserved.
Key features
Hostile Dwemer machines
Automatons, Dwarven Spiders, Spider Guardians, Spheres and Centurions form a mechanical faction with different combat roles.
Encounter-dependent behavior
Automatons reposition, transform, fire ranged attacks and release steam, reacting differently to each encounter.
Companion summoning
Dwarven invocation staves call a Spider or Sphere into battle beside the player.
Dwemer Metal crafting
Scrap and mechanical components are refined into Dwemer Metal for weapons, armor, tools and building materials.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 3
How it compares
The Dwarven Forge runs on Forge only, with files for 1.20.1, and its license is the MIT License. Primitive creatures covers Forge and NeoForge for 1.20.1 – 1.21.1 under the BSD 2-Clause License. Create: Mechanical Companion covers Forge and NeoForge for 1.20.1 – 1.21.1 under the MIT License, client and server.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Mebahel's Creatures - Dwarven Automatons | Fabric, Forge, NeoForge and Quilt | 1.20 – 1.21.1 | Client and server | 2026-10-06 |
| The Dwarven Forge | Forge | 1.20.1 | Client and server | 2025-07-09 |
| Primitive creatures | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2025-12-02 |
| Create: Mechanical Companion | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-04-24 |
Questions
Does Dwarven Automatons need Geckolib?
Must the server install Dwarven Automatons?
Which loaders are supported?
In the catalog
Mebahel's Creatures - Dwarven Automatons is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 32,366 mods support Minecraft 1.21.1.
More from Mebahel
Similar mods
What the author says
Minecraft: 1.20.1 and 1.21.1 Loaders: Fabric, Quilt, Forge, and NeoForge (with Syntra Connector & Forgified Fabric API) Deep below the surface, inside forgotten industrial halls and even beyond the Overworld, the machines left behind by a lost civilization continue to guard their ruins.
Official listing
- Owner
- Mebahel
- Published
- 2026-02-20
- Updated on Modrinth
- 2026-10-06
- Facts verified
- 2026-10-15
