Level Loot
by C0nner278
Level Loot changes how experience levels pay out, so each level gained can grant a random reward from a configurable pool instead of only XP.
What it does
When a player gains one or more levels, the mod picks rewards from a loot table that the server can edit. Entries can be added to or removed from the pool, and the rewards cover a broad set of items, from iron and diamond tools to netherite gear, raw materials, food and high-value drops such as elytra, totems of undying and nether stars. The rewards are delivered at the moment of the level change, so a big XP gain in one enchanting session produces a reward for each level passed, not a single payout.
The mod runs on Fabric and needs Fabric API. Its environment is client and server: the server holds the reward logic and every player needs the mod too, while the client handles only display. Files are published for 26.2 alone, with version 1.0.2 as the latest file from 2026-08-29. The code is released under the MIT License, but the project is not open source.
Key features
Random reward per level
Each level gained triggers a draw from the reward pool, so one level means one reward.
Editable reward pool
Server owners can add or remove items in the pool, which separates the reward table from vanilla loot.
Covers many item types
Tools, weapons, armor sets, raw materials, food and rare drops such as the nautilus shell and dragon breath can all appear.
Batch level gains
When several levels are gained at once, a reward is given for every level passed in that jump.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Grinding with a reason
Players who level up slowly through mining or fighting get a steady stream of items instead of XP alone.
Custom reward tables
Server owners who want a set progression can tune the pool to suit their world.
Who it’s for: Players and server owners on Minecraft 26.2 who want XP to do more than enchanting, and who can run Fabric with Fabric API.
How it compares
Dynamic Armor is a Fabric mod for 26.1 – 26.2, client and server, with all rights reserved and no open source release, and it changes armor rather than rewarding levels. XP Health is a Fabric mod for 1.21.1 that runs server-side only and is open source under the MIT License, so only the server needs it. Level Loot covers 26.2 alone and needs both sides, so it differs from both in version range and environment.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Level Loot | Fabric | 26.2 | Client and server | 2026-08-29 |
| Dynamic Armor | Fabric | 26.1 – 26.2 | Client and server | 2026-07-31 |
| XP Health | Fabric | 1.21.1 | Server-side only | 2026-02-08 |
Questions
Does Level Loot need Fabric API?
Must the server and every player install Level Loot?
Can the rewards be changed?
In the catalog
Level Loot is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 13,894 mods support Minecraft 26.2.
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What the author says
Every time you level up, get a random reward — no grinding a separate loot table, no waiting for events, just XP doing double duty. Gain a level, get a random item dropped right at your feet. Gain multiple levels at once (a big XP dump, an enchanting session)? You get one reward per level, not just one for the whole…
Official listing
- Modrinth page
- modrinth.com/mod/level-loot
- Owner
- C0nner278
- Published
- 2026-08-27
- Updated on Modrinth
- 2026-08-29
- Facts verified
- 2026-10-15
