Lightman's Currency Tech
by Lightman
Lightman's Currency Tech extends Lightman's Currency with traders that buy and sell fluids and Forge Energy, plus network traders and upgrades for them.
What it does
The mod adds two in-person Fluid Traders, with one and four trades each, and four Fluid Network Traders with two, four, six and eight trades. Fluid trader capacity can be raised with four upgrades that add 10, 25, 100 and 200 buckets to the tank of every trade, and each fluid trader can hold up to five of them. The amounts are configurable, and the mod is said to work with all modded fluids.
An Energy Trader sells or purchases any Forge Energy compatible power, and its trades can be set from one to four. An Energy Network Trader works the same way over a network. Four energy capacity upgrades add 100k, 250k, 1M and 2M FE to what the energy traders can hold, also configurable. Fluid and Energy Trader Network Interface blocks allow remote restocking or purchasing from the network traders.
Lightman's Currency is required. Every player and the server need a copy of the mod. Files are published for Forge and NeoForge across seven release versions, 1.16.5 – 1.21.1, and the code is open source under the Apache License 2.0.
Key features
In-person fluid traders
Two traders sell and buy fluids directly to players, with one and four configurable trades.
Fluid network traders
Four network traders carry two, four, six or eight fluid trades and can be restocked remotely.
Fluid tank upgrades
Four upgrades raise the tank capacity of every trade, from 10 to 200 buckets, up to five per trader.
Forge Energy trading
Energy traders sell or buy Forge Energy, with one to four trades that the owner can add or remove.
Energy capacity upgrades
Four upgrades raise stored energy by 100k, 250k, 1M and 2M FE in energy traders.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Server owners who run Lightman's Currency and want traders for fluids and Forge Energy alongside the existing currency system.
How it compares
Mogrul Economy is server-side only and is published for 1.20.1 – 1.21.8 under a Creative Commons Attribution Non Commercial No Derivatives 4.0 license that is not open source. Never Enough Currency 3 is also server-side only, is open source under the MIT License and covers 1.19.3 – 26.1.1. This mod instead needs both sides, since the client must run it too.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Lightman's Currency Tech | Forge and NeoForge | 1.16.5 – 1.21.1 | Client and server | 2026-01-01 |
| Mogrul Economy | Forge and NeoForge | 1.20.1 – 1.21.8 | Server-side only | 2025-08-24 |
| Never Enough Currency 3 | Forge and NeoForge | 1.19.3 – 26.1.1 | Server-side only | 2026-05-24 |
Questions
Does Lightman's Currency Tech need Lightman's Currency?
Must the server and the players both install it?
Which versions does Lightman's Currency Tech support?
In the catalog
Lightman's Currency Tech is one of 2,072 Economy mods on ModsFinder, and one of 1,010 Economy mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from Lightman
Similar mods
Official listing
- Modrinth page
- modrinth.com/mod/lc-tech
- Owner
- Lightman
- Published
- 2023-07-18
- Updated on Modrinth
- 2026-01-01
- Facts verified
- 2026-10-15
