ModsFinder

KubeJS Mekanism

by KubeJS

KubeJS Mekanism gives scripts access to Mekanism machines, recipes and chemicals, so a pack author can add metallurgic infusing and other Mekanism behavior without writing a separate mod.

ForgeNeoForgeClient and serverGNU Lesser General Public License v3.0 only1.16.2 – 1.21.1

What it does

KubeJS Mekanism is a bridge between the KubeJS scripting mod and Mekanism. Once both are present, recipe scripts can target Mekanism machine recipes, including metallurgic infusing, which combines a chemical with an item to produce a result. Pack authors write these changes in KubeJS script files, so the logic stays in the pack rather than in compiled code.

The mod needs KubeJS and Mekanism to be installed alongside it. It is published for Forge and NeoForge across eight release versions 1.16.2 – 1.21.1, with the 1.21.1 build on NeoForge marked beta. Because the environment is client and server, the server and every player need the mod in a multiplayer pack. The code is licensed under the GNU Lesser General Public License v3.0 only, and the project is not open source under that label.

Key features

  1. Metallurgic infusing recipes

    Scripts can add or change metallurgic infusing recipes, which combine a chemical with an item into a new output.

  2. Mekanism machine recipes

    Recipes for Mekanism machines can be created, edited or removed from KubeJS scripts without a separate datapack.

  3. Chemical handling

    Scripts can reference Mekanism chemicals as recipe inputs and outputs, so chemical-based processing is available to pack authors.

Compatibility

Latest build for each game version and loader.

1.21.1Not available2101.1.7-build.18
1.21Not available2101.1.7-build.18
1.19.21902.1.5-build.20Not available
1.18.21802.1.3-build.8Not available
1.16.51605.1.2-build.2Not available
1.16.41604.1.1.6Not available
1.16.31604.1.1.6Not available
1.16.21604.1.1.6Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

MekanismHigh-tech machinery, powerful energy generation, fancy gadgets and more. Now on Modrinth!
Required
KubeJSEdit recipes, add new custom items, script world events, all in JavaScript!
Required

Required by 1 mod

Use cases

Pack recipe changes

A modpack author can rebalance Mekanism recipes, such as metallurgic infusing outputs, to fit a custom progression.

Server-side tweaks

Server owners can adjust Mekanism recipes in a shared world by editing KubeJS scripts, with the change applied on the server.

Who it’s for: Modpack authors and server owners who already use KubeJS and Mekanism and want recipe scripting for Mekanism content.

Questions

Does KubeJS Mekanism need KubeJS?

Yes. KubeJS is a required dependency, and Mekanism is required too, so both must be installed with it.

Which loaders can run KubeJS Mekanism?

Forge and NeoForge are the supported loaders. The NeoForge build for 1.21.1 is in the beta channel.

Does the server need KubeJS Mekanism?

Yes. Servers that run it need every player to install it too.

Which mods depend on KubeJS Mekanism?

KubeJS Mekanism Extends requires it. Other packs may add their own scripts on top of it.

In the catalog

KubeJS Mekanism is one of 36,990 Utility mods on ModsFinder, and one of 14,575 Utility mods for Forge. 32,366 mods support Minecraft 1.21.1.

More from KubeJS

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What the author says

Mekanism integration for KubeJS. See Recipes page for more info.
KubeJS, on the Modrinth page

Official listing

Owner
KubeJS
Published
2023-08-21
Updated on Modrinth
2025-11-12
Facts verified
2026-10-15

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