Kinetic & Magnetic
by Maynecraft
Kinetic & Magnetic adds a magnet ore, magnet blocks and armor sets that push and pull entities and items on NeoForge 1.21.1.
What it does
Magnet Ore appears in the world between Y=0 and Y=36. Raw magnet material is smelted into Positive and Negative Magnet Ingots, which craft into Positive and Negative Magnet Blocks. Those blocks act as field sources that attract or repel nearby entities and items, and the mod shows crafting and smelting recipes in the game.
Full sets of Positive and Negative Armor create a persistent magnetic field around the wearer. Positive Armor draws in iron items and entities and pushes away other Positive-armored players, while Negative Armor attracts Positive objects and repels iron and other Negative-armored entities. The mod aims for plausible magnetism that keeps simplified, smooth gameplay, and the author describes it as roughly 60% complete, with more tools, redstone devices and recipes planned.
Kinetic & Magnetic is a NeoForge mod released under the MIT License, and it is not open source. Client and server both need it, and Just Enough Items (JEI) and TT20 (TPS Fixer) are optional dependencies. Files exist for 1.21.1 only, first published on 2026-09-09.
Key features
Magnet Ore
A single ore that generates between Y=0 and Y=36 and yields the raw material for magnet ingots.
Magnet blocks
Positive and Negative Magnet Blocks act as field sources that push or pull entities and items nearby.
Armor magnetism
Full armor sets of each polarity create a field around the player that changes how iron and other players react.
Simplified physics
Magnetic behavior follows core principles of the real world while staying simple enough for smooth play.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Optional 2
Use cases
Who it’s for: Players who want magnetic blocks and armor in a NeoForge 1.21.1 world, and server owners who want a lightweight TPS optimizer to keep many magnetic interactions running smoothly.
How it compares
Magne's Magnets is a NeoForge mod for 1.21.1 that is client and server and open source under the MIT License. Magnetization is also NeoForge for 1.21.1, client and server, and open source under the CC0 1.0 Universal license. Next Magnets is NeoForge for 1.21.1 and client and server, but it is not open source and all rights are reserved. Kinetic & Magnetic is NeoForge only, client and server, open source is not claimed, and its license is MIT.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Kinetic & Magnetic | NeoForge | 1.21.1 | Client and server | 2026-09-09 |
| Magne's Magnets | NeoForge | 1.21.1 | Client and server | 2026-08-20 |
| Magnetization | NeoForge | 1.21.1 | Client and server | 2026-10-02 |
| Next Magnets | NeoForge | 1.21.1 | Client and server | 2026-09-01 |
Questions
Does Kinetic & Magnetic need to be installed on both sides?
Which loader does Kinetic & Magnetic use?
Are JEI and TT20 required?
In the catalog
Kinetic & Magnetic is one of 3,932 Transportation mods on ModsFinder, and one of 1,743 Transportation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from Maynecraft
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What the author says
Kinetic & Magnetic brings plausible magnetism to Minecraft – realistic in its core principles, yet simplified for smooth gameplay. From the creator of May’s New Weapons, this mod shifts focus from weaponry to the forces of attraction and repulsion. The mod is fully playable and roughly 60% complete – more tools…
Official listing
- Modrinth page
- modrinth.com/mod/kinetic-and-magnetic
- Owner
- Maynecraft
- Published
- 2026-09-09
- Updated on Modrinth
- 2026-09-09
- Facts verified
- 2026-10-15
