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Wilderness

by ketok

Forests in Minecraft gain new wilder variants, with taller oak trees, moss-covered groves and fallen trees, once Wilderness is installed on Fabric, Forge or NeoForge for 1.20.1.

FabricForgeNeoForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.20.1

What it does

Wilderness changes the vanilla forest biomes rather than adding new ones, aiming to increase variety in the places players already explore. Old growth forests appear as a variant, and a rare forest type grows tall oak trees overgrown with moss. Mixed forests combine oak and spruce trees, which usually generate between taigas and forests, and fallen trees lie across the ground in several of these biomes.

Architectury API, Fabric API and TerraBlender are required dependencies, and Fabric API is needed on Fabric only. Every player and the server need a copy of the mod. The code is released under the GNU Lesser General Public License v3.0 only and is open source, with public source code and an issue tracker. The first file was published on 2024-02-19, the last update was on 2024-04-17, and builds exist for 1.20.1 alone.

Fabric has 0.1.2 for 1.20.1, dated 2024-04-09, and Forge and NeoForge each have 0.2.0 for 1.20.1, dated 2024-04-17. All of these files are marked as alpha builds.

Key features

  1. Old growth forest variant

    Old growth forest areas are added as a variant of the existing forest biomes, changing how the woods look.

  2. Rare mossy oak groves

    A rare forest variant grows tall oak trees overgrown with moss, which stand out among the usual trees.

  3. Mixed oak and spruce forests

    Mixed forests combine oak and spruce trees and usually generate between taigas and forests.

  4. Fallen trees

    Fallen trees are placed across the forest floor, adding ground detail to the wilder variants.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.10.1.20.2.00.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 3

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required
TerraBlenderA library mod for adding biomes in a simple and compatible manner!
Required
Architectury APIAn intermediary api aimed to ease developing multiplatform mods.
Required

Use cases

Who it’s for: Players and server owners who want more variety in forest biomes without new biomes being added to the world. Because the mod alters vanilla forests, it suits existing worlds that already use those biomes.

How it compares

Full comparison

Wilder Wild (Forge) is a Forge-only, client and server mod under the MIT License for 1.20 – 1.20.1, and it is not open source. Big Oak Tree runs on Forge and NeoForge for 1.20.1 – 1.21.4 as a client and server mod, released under All rights reserved and not open source. Wilderness reaches Fabric as well, on 1.20.1 only, under the GNU Lesser General Public License v3.0 only, which is open source.

ModLoadersGame versionsEnvironmentUpdated
WildernessFabric, Forge and NeoForge1.20.1Client and server2024-04-17
Wilder Wild (Forge)Forge1.20 – 1.20.1Client and server2026-09-02
Big Oak TreeForge and NeoForge1.20.1 – 1.21.4Client and server2025-02-23

Questions

Does Wilderness need Fabric API on Forge?

No. Fabric API is required on Fabric only. Forge and NeoForge installs need Architectury API and TerraBlender instead.

Does Wilderness have to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which game version does Wilderness support?

Wilderness is published for 1.20.1 only. No builds for other game versions are listed.

In the catalog

Wilderness is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

## About Wilderness is a mod that aims to improve forests and other wild areas of the game. The goal of the mod is not to change vanilla forest biomes, but rather to add new ones to increase variety.
ketok, on the Modrinth page

Official listing

Owner
ketok
Published
2024-02-19
Updated on Modrinth
2024-04-17
Facts verified
2026-10-15

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