Immersive Weapons
With Immersive Weapons, players gain swords, mauls, gauntlets and a set of firearms, plus medical gear and environmental traps for combat and exploration.
What it does
Immersive Weapons adds melee and ranged weapons aimed at combat, including new swords, mauls, gauntlets, and the flintlock pistol, blunderbuss and musket. Medical equipment and environmental traps extend fighting beyond the sword, and a new dimension with its own biomes gives players resources to collect while scavenging destroyed factories, climbing pits and reaching hell.
The mod needs Geckolib, OpenPortals, Player Animation Library and TerraBlender to run, and it works with AttributeFix when that is installed. A server running it needs every connecting player to have it too. Immersive Weapons is open source under the MIT License and is published for Forge and NeoForge, with files covering 1.20.1 – 26.3. The author intends to support only the latest versions of Minecraft and does not port older ones.
Key features
Firearms
Flintlock pistols, blunderbusses and muskets join the melee weapons as ranged options in combat.
Swords, mauls and gauntlets
New swords, mauls and gauntlets are built to make strong, versatile weapons for war.
Medical equipment and traps
Medical items support players in fights, and environmental traps add hazards to the terrain.
New dimension
A new dimension with its own biomes, where players scavenge resources from destroyed factories, pits and hell.
Gallery
Compatibility
Latest build for each game version and loader.
26.x3 of 3 versions with builds
1.21.x5 of 5 versions with builds
1.20.x3 of 3 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 2
Required by 1 mod
Use cases
Fortified bases
Alarms give an early warning of intrusion, so players can defend a base from invaders.
Who it’s for: Players who want more weapons and combat options, and server owners who run mobs-focused survival or adventure worlds with several players.
How it compares
Gunsmith Cognitis is a Forge and NeoForge firearms mod for 1.18.2 – 1.20.1, released under the Creative Commons Attribution 4.0 license and not open source. Johannes's Renaissance:Musket Rebirth covers Fabric, Forge and NeoForge for 1.16.5 – 26.1.2 under the CC0 1.0 Universal license and is not open source. Kuzey Tools runs only on NeoForge for 1.21.8 and is under All rights reserved.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Immersive Weapons | Forge and NeoForge | 1.20.1 – 26.3 | Client and server | 2026-10-15 |
| Gunsmith Cognitis | Forge and NeoForge | 1.18.2 – 1.20.1 | Client and server | 2026-06-02 |
| Johannes's Renaissance:Musket Rebirth | Fabric, Forge and NeoForge | 1.16.5 – 26.1.2 | Client and server | 2026-06-12 |
| Kuzey Tools | NeoForge | 1.21.8 | Client and server | 2026-07-27 |
Questions
Does Immersive Weapons need other mods to run?
Does the server need Immersive Weapons?
Is there a compatibility mod for other mods?
In the catalog
Immersive Weapons is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 8,071 mods support Minecraft 26.3.
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What the author says
Immersive Weapons is a weapons mod more than just a weapons mod aiming to spice up your combat skills. Traverse the world, scavenging in destroyed factories or climbing to the pits of hell to collect new and powerful resources. Build stronger and more versatile weapons of war. Fortify your base and sound alarms at…
Official listing
- Modrinth page
- modrinth.com/mod/immersive-weapons
- Owner
- AnonymousHacker1279
- Published
- 2023-08-04
- Updated on Modrinth
- 2026-10-15
- Facts verified
- 2026-10-15
