Immersive Pillagers
by Luke100000
Immersive Pillagers changes how illager raids and roaming pillager groups behave in the world, adding new raider types and a side progression of camps, labs and loot.
What it does
Roaming pillager hordes explore the world, attacking camps, laboratories and undead illagers, and players can track and fight them to recover ancient research on the Totem Undying. Horse raiders gallop over open terrain, camel raiders hunt through desert regions, boat raiders strike across lakes and seas, spider raiders scale walls, and gyrodyne raiders descend from the sky when Immersive Aircraft is present. Undead raiders bring resurrected pillagers, vindicators and evokers. A Raider's Horn can call a war horde to the current region, and raids can stop recurring once a region is cleared.
The mod depends on Fabric API and is published for Fabric, Forge and NeoForge. A server running it needs every connecting player to have it too. The code is under the GNU General Public License v3.0 or later, and the source code and issue tracker are public. Files cover game versions 1.20.1 – 26.2, with 0.1.5 as the latest build on each loader.
Key features
Roaming pillager hordes
Hordes of pillagers move across the world and attack camps, laboratories and undead illagers in their path.
Varied raider types
Horse, camel, boat, spider and undead raiders each attack from their own terrain, with different routes and tactics.
Illager research and loot
Raiding pillager camps lets players search scattered remains for rusty keys and several unique items, and uncover research on the Totem Undying.
Raider's Horn
A horn summons a devastating war horde to the current region, and its effects can be stopped once the area is cleared.
Configurable behavior
Most features can be adjusted to suit a playstyle or server rules, and attacks can occur at any time.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
Undead Nights - Zombie Horde Nights / Hordes is also a client and server mod for Fabric, Forge and NeoForge, covering 1.18.2 – 26.3, but it is all rights reserved and not open source, and it focuses on zombie hordes rather than illagers. Back Off! Pillager! is a server required mod with optional client side for Fabric, Forge, NeoForge and Quilt covering 1.21.2 – 26.3, under All rights reserved. IllagerBlabber is a client and server mod under the MIT License, open source, covering 1.20 – 26.3 on the same three loaders.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Immersive Pillagers | Fabric, Forge and NeoForge | 1.20.1 – 26.2 | Client and server | 2026-09-27 |
| Undead Nights - Zombie Horde Nights / Hordes | Fabric, Forge and NeoForge | 1.18.2 – 26.3 | Client and server | 2026-09-30 |
| Back Off! Pillager! | Fabric, Forge, NeoForge and Quilt | 1.21.2 – 26.3 | Server required, client optional | 2026-09-17 |
| IllagerBlabber | Fabric, Forge and NeoForge | 1.20 – 26.3 | Client and server | 2026-09-28 |
Questions
Does Immersive Pillagers require Fabric API?
Does the server need Immersive Pillagers installed?
Are the gyrodyne raiders available without Immersive Aircraft?
In the catalog
Immersive Pillagers is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 13,894 mods support Minecraft 26.2.
More from Luke100000
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What the author says
Immersive Pillagers expand on illagers lore, exploration, survival, and adds a side progression system. Face roaming pillager hordes, discover camps and abandoned laboratories, fight undead illagers, and recover ancient research about the Totem of Undying. Kill a pillager and you are flagged as wanted. From then on…
Official listing
- Modrinth page
- modrinth.com/mod/immersive-pillagers
- Owner
- Luke100000
- Published
- 2026-08-09
- Updated on Modrinth
- 2026-09-27
- Facts verified
- 2026-10-15
