ModsFinder

Hunger for mobs

by hssenbelfort

Hunger for mobs gives villagers their own hunger meter, so a villager that goes unfed suffers the same way a player would.

NeoForgeClient or server, optionalAll rights reserved1.21.8

What it does

Hunger for mobs is a NeoForge mechanic that adds a hunger system to villagers, a group of entities it treats differently from the player. A newly arrived villager starts with a hunger meter at 100, and that value drops gradually, by 0.01 per tick. When the meter is low, the villager can recover by eating bread, carrots, cooked potatoes, beetroot or loaf items, each of which raises the meter by 10 when the player right-clicks the villager while holding one.

When the meter falls to 40, the villager gains a slowing effect. At 10, a villager has a 10 percent chance each second to turn into a zombie villager. Once the meter reaches 0, the villager keeps losing health until it dies. A villager at a hunger level of 60 or below only engages in its activities when its meter is above that level, and a villager that gathers crops or fishes can eat the food directly to raise its meter.

Key features

  1. Per-villager hunger meter

    Each villager tracks its own hunger value from 100 downward, separate from the player's food bar.

  2. Staged consequences

    Hunger brings a slowing effect at 40, a chance of zombification at 10 and health loss at 0.

  3. Feeding by right-click

    Holding a suitable food item and right-clicking a villager raises its meter, and the mod counts that as a charity act for the player.

  4. Hunger check with a Debug stick

    Right-clicking a villager while holding a Debug stick shows how hungry it is.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.81.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Survival challenge

The mechanic adds a feeding task to survival play, with villagers that need food to stay productive and alive.

Who it’s for: Players who want villagers to depend on food and survival worlds that use villager trading. It is a NeoForge mod for Minecraft 1.21.8 only, and it works on a client, a server or both.

Questions

Which loader does Hunger for mobs require?

It is published for NeoForge only, in one file for 1.21.8, marked beta. Fabric and Forge builds are not listed.

Does the server need Hunger for mobs?

Either side can run it, and neither needs it, so installing it on one side is enough.

Why does a villager turn into a zombie?

A villager whose hunger meter falls to 10 has a 10 percent chance each second of turning into a zombie villager. Feeding it raises the meter and avoids that.

In the catalog

Hunger for mobs is one of 29,952 Game mechanics mods on ModsFinder, and one of 12,140 Game mechanics mods for NeoForge. 17,695 mods support Minecraft 1.21.8.

Similar mods

What the author says

Introduction/This amendment adds a starvation system to a specific group of entities (currently the villagers) to introduce a new kind of challenge in their quest for survival. > villagers Hunger - Each newly arrived villager has a hunger meter of 100. It gradually decreases by 0.01 per tick. It can regenerate and be…
hssenbelfort, on the Modrinth page

Official listing

Owner
hssenbelfort
Published
2026-05-14
Updated on Modrinth
2026-05-14
Facts verified
2026-10-15

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