Highly Customizable Damage Numbers
by DevK75L
Damage indicators that float above a hit entity can be tuned in the Highly Customizable Damage Numbers config screen, including font, color, size and animation.
What it does
The mod shows the damage dealt to each entity as a floating number. Players choose the font from four bundled fonts, or add their own as PNG glyph sheets placed in a folder, and a built-in guide explains the steps in-game. Colors can be set per damage value, and a gradient and flicker styling are available, along with gap spacing between digits. The in-game preview shows how the chosen style looks before it is applied.
Animation is adjustable as well: a shake that wiggles the number, a pulse that grows and shrinks it, a pop-in on spawn, and a fade-out at the end. Each has its own enable switch, duration in ticks and intensity. A critical indicator can use a separate glyph, and the conditions for when it appears can be set, such as only with a critical font, never, or after a threshold hit. The mod is client-side only, so no server installation is needed. It is released under the Apache License 2.0, which does not make it open source. Files exist for Fabric, Forge and NeoForge, with builds covering 1.20 – 26.2 and the latest Fabric and NeoForge file for 26.2.
Key features
Custom fonts
Four preloaded fonts ship with the mod, and any PNG font placed in the fonts folder can be loaded and reloaded in-game.
Per-value colors
Colors can be defined for different damage values, and a gradient or flicker style can be applied to the numbers.
Animation controls
Shake, pulse, pop-in and fade-out each have their own enable option, duration and intensity settings.
Critical indicator
A separate glyph marks critical strikes, with options that set under which conditions it appears.
Spacing and placement
The gap between digits and the distance from the entity can be adjusted, so indicators match a modpack's style.
Gallery
Compatibility
Latest build for each game version and loader.
26.x4 of 4 versions with builds
1.21.x12 of 12 versions with builds
1.20.x2 of 2 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Immersive Damage Indicators is open source under the MIT License, is client-side only and covers 1.20 – 1.21.1 for Fabric, Forge and NeoForge. Crosshair Damage Indicator is a client and server mod, not open source, released under All rights reserved and covering 1.20.1 – 1.21.1. Holo Damage Indicator is open source under the MIT License, client-side only, and covers 1.20.1 – 26.1.2.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Highly Customizable Damage Numbers | Fabric, Forge and NeoForge | 1.20 – 26.2 | Client-side only | 2026-10-14 |
| Immersive Damage Indicators | Fabric, Forge and NeoForge | 1.20 – 1.21.1 | Client-side only | 2025-04-30 |
| Crosshair Damage Indicator | Fabric, Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-06-28 |
| Holo Damage Indicator | Fabric, Forge and NeoForge | 1.20.1 – 26.1.2 | Client-side only | 2026-06-01 |
Questions
Does Highly Customizable Damage Numbers need to be installed on the server?
Which loaders does Highly Customizable Damage Numbers support?
How are custom fonts added?
In the catalog
Highly Customizable Damage Numbers is one of 36,990 Utility mods on ModsFinder, and one of 25,772 Utility mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
This mod adds damage indicators to show the play how much damage each hit does to an entity, the indicators can be customized however the user wants with a wide variety of options available to tweak and play around with. Make the indicators match the style of the modpack you're using by changing the font style, size…
Official listing
- Modrinth page
- modrinth.com/mod/hicudan
- Owner
- DevK75L
- Published
- 2026-02-25
- Updated on Modrinth
- 2026-10-14
- Facts verified
- 2026-10-15
