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Hellish Materials

by TigerOfTroy

Hellish Materials adds three new tool and armor materials to Fabric, each with its own trade-offs, along with consumables and some hazardous world effects.

FabricClient and serverCC0 1.0 UniversalOpen source1.16.2 – 1.20.1

What it does

Three new materials are forged into three sets of tools and weapons and two sets of armor, six usable sets in total. Each material has a distinct behavior: one twists fate with unpredictable effects, one consumes everything it touches, and one trades a steep price for power. Items and consumables carry unique effects of their own, so the materials shape how a run plays out rather than only changing numbers.

Several materials cause side effects in the world. Tools made from some of them can warp the area around a block they are used on, and a few substances burn through the depths and attract trouble when mined. Armor made from another material prevents harm but accumulates a debt that is collected over several seconds, while weapons made from it pay that debt back through destruction.

Hellish Materials requires Fabric API and is published for Fabric only, across nine release versions 1.16.2 – 1.20.1, with 1.20.1 as the latest file. A server running it needs every connecting player to have it too. The code is released under CC0 1.0 Universal, with source and an issue tracker available.

Key features

  1. Three new materials

    Each material is forged into its own tool set, and the armor sets use two of them.

  2. Unpredictable material effects

    One material twists fate, so the results of using it cannot be predicted from one swing to the next.

  3. Consuming material

    A material devours whatever it touches, and tools made from it are said to destroy foes thoroughly.

  4. Costly power material

    A material offers strong performance in exchange for a price that involves withered bones taken from past victims.

  5. Debt-based armor and weapons

    Armor absorbs harm and records a debt over several seconds, which weapons made from the same material pay off.

  6. Consumables with unique effects

    Potions and other consumables carry effects not found in vanilla, so they differ from ordinary food and drink.

Compatibility

Latest build for each game version and loader.

1.20.x2 of 2 versions with builds
1.20.10.15.5-MC1.20.1
1.200.15.5-MC1.20.1
1.19.x3 of 3 versions with builds
1.19.20.15.3
1.19.10.15.3
1.190.15.3
1.16.x4 of 4 versions with builds
1.16.5v0.12.2
1.16.4v0.12.2
1.16.3v0.12.2
1.16.2v0.12.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Questions

Does Hellish Materials need Fabric API?

Yes. Fabric API is required, and the mod is published only for the Fabric loader.

Does the server need Hellish Materials?

Yes. Servers that run it need every player to install it too.

Which game versions does Hellish Materials support?

Files cover nine release versions 1.16.2 – 1.20.1, including 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.19, 1.19.1, 1.19.2, 1.20 and 1.20.1.

In the catalog

Hellish Materials is one of 8,515 World generation mods on ModsFinder, and one of 4,027 World generation mods for Fabric. 34,764 mods support Minecraft 1.20.1.

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What the author says

Luss, a material that twists fate to cause unpredictable effects. Tools made from the stuff cause the world to warp around them, and direct application of the raw material to valuables results in an explosion of resources... or a fissile. If you wish to plunge the world into madness, seek this material in the stone…
TigerOfTroy, on the Modrinth page

Official listing

Owner
TigerOfTroy
Published
2021-01-16
Updated on Modrinth
2025-02-19
Facts verified
2026-10-15

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