Hardcore Revival
Hardcore Revival lets players bring back a dead teammate through a ritual structure built in the world, and the whole setup is driven by a datapack.
What it does
A ritual structure is built in the world, and a sacrifice item is thrown on top of it. When the ritual plays out, an animation runs, the explosion effect fires and the dead player returns to life, as long as that player is within 25 blocks of the ritual. The base settings set that distance, and the explosion can be switched off through operator config commands.
The mod is a datapack, so a server can run it with a preset that uses the default sacrifice item and needs no config changes, or adjust the config section to change the settings and customize the ritual structure. It supports NBT detection, includes a totem undying option and can disable the ring and decoration parts. It is aimed at multiplayer hardcore servers. The server has to run it, while players may add it on their side, and the mod is published for Fabric, Forge, NeoForge and Quilt. The code is not open source; the license is All rights reserved.
Key features
Ritual revival
A dead player comes back to life after the ritual structure is built and the sacrifice item is thrown on top of it.
Distance limit
The base config caps the revival at 25 blocks, so the dead player must stand inside that radius.
Datapack configuration
Most behavior is set through the config section, which describes how to change settings and customize the ritual structure.
Explosion control
The explosion during the ritual can be disabled through operator config commands.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Multiplayer hardcore servers
Server owners can give players a way to recover a lost teammate without changing the game's base setup.
Who it’s for: Server owners running hardcore or survival multiplayer who want a revival mechanic that can be tuned through a datapack config.
How it compares
Hardcore Revive is server-side required, client optional, published for 1.20 – 1.21.10, licensed under the Mozilla Public License 2.0 and not open source, so it covers a wider version range than Hardcore Revival. Revival Orb is a Fabric mod for 1.19.2 under the MIT License, open source, and needs both client and server. Revival Heart is NeoForge only for 1.21.8, with a client and server environment and an all-rights-reserved license.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Hardcore Revival | Fabric, Forge, NeoForge and Quilt | 1.17 – 1.21.5 | Server required, client optional | 2025-04-02 |
| Hardcore Revive | Fabric, Forge, NeoForge and Quilt | 1.20 – 1.21.10 | Server required, client optional | 2026-02-15 |
| Revival Orb | Fabric | 1.19.2 | Client and server | 2022-11-20 |
| Revival Heart | NeoForge | 1.21.8 | Client and server | 2026-07-27 |
Questions
Does Hardcore Revival need to be installed on the client?
Which loaders does Hardcore Revival support?
Can the revival distance or explosion be changed?
In the catalog
Hardcore Revival is one of 5,392 Social mods on ModsFinder, and one of 4,084 Social mods for Fabric. 15,307 mods support Minecraft 1.21.5.
More from PlayfulPotato
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What the author says
You can revive the players by building a ritual structure. Then you throw a set 'sacrifice item' on top of it. The ritual will then play an animation to revive the player and explode, with the dead player coming back to life after. Base config settings require the dead player to be within 25 blocks of the ritual to…
Official listing
- Modrinth page
- modrinth.com/mod/hardcorerevival
- Owner
- PlayfulPotato
- Published
- 2025-03-14
- Updated on Modrinth
- 2025-04-02
- Facts verified
- 2026-10-15
