ModsFinder

Growth through nurturing

by HLBQ

Growth through nurturing lets players spend vanilla experience points to raise a Character Total Level, which in turn grows seven combat and movement stats.

ForgeClient and serverMIT License1.20.1

What it does

Each stat has its own configurable maximum level, a per-level growth value and a hard-limit cap. Levels are tracked independently for every player, up to a global default cap of 200. Level-ups consume vanilla experience, so the progression runs on the same currency players already earn from mobs and mining.

The seven stats cover health, damage dealt, attack pace, movement, armor, armor toughness and knockback, and they grow together as the Character Total Level increases. Experience required to reach each level follows a configurable cost sequence, with default balanced stat growth values, so the balance can be adjusted without code changes.

The mod is client and server, so the server and every player need it. It is published for Forge only, for 1.20.1, and is released under the MIT License, which is not open source. Single-player worlds store growth data in the saves folder, while a dedicated server keeps it in its world directory.

Key features

  1. Character Total Level

    Experience spent on levels raises a single Character Total Level that drives all stat growth.

  2. Seven growing stats

    Health, damage dealt, attack pace, movement, armor, toughness and knockback each rise as the level increases.

  3. Per-stat limits

    Each stat has its own maximum level, growth step and cap, set in the config file.

  4. Default N hotkey

    The panel opens with the N key by default, which can be remapped in the Controls settings, and supports English and Chinese (Simplified).

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.11.0.0-1.20.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who want experience to lead to steady combat gains, and server owners who want to set the pace of character growth.

How it compares

Full comparison

Fast Growth is server-side only and open source under the GNU Lesser General Public License v3.0 only, for 1.20.1, so players can join without installing it. RPGSlk is client and server under the MIT License, which is not open source, and works on 1.20.1. Combat Improved is client and server under All rights reserved, also for 1.20.1, and is not open source.

ModLoadersGame versionsEnvironmentUpdated
Growth through nurturingForge1.20.1Client and server2026-08-25
Fast GrowthForge1.20.1Server-side only2025-03-18
RPGSlkForge1.20.1Client and server2026-02-22
Combat ImprovedForge1.20.1Client and server2026-08-21

Questions

Does Growth through nurturing need to be installed on the server?

Yes. Installation covers the server and each player's game.

Where is player growth data stored?

In single-player it is saved in the saves folder, and on a dedicated server it is kept in the server world directory, as JSON files.

Can the stat growth be adjusted?

Yes. Each stat's maximum level, per-level growth and hard-limit cap, along with the cost sequence, are set in a config file generated at startup.

In the catalog

Growth through nurturing is one of 19,031 Adventure mods on ModsFinder, and one of 10,478 Adventure mods for Forge. 34,764 mods support Minecraft 1.20.1.

More from HLBQ

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What the author says

This mod allows players to spend vanilla experience points to raise their Character Total Level, with 7 vanilla‑based stats growing synchronously as your level increases. Default hotkey: N (remappable in Controls settings). Panel languages: English & Chinese‑Simplified supported for now.
HLBQ, on the Modrinth page

Official listing

Owner
HLBQ
Published
2026-08-25
Updated on Modrinth
2026-08-25
Facts verified
2026-10-15

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