Group Enhanced
by cwh070401
Group Enhanced changes how zombies, creepers, skeletons, spiders and endermen fight, so monsters act as coordinated groups instead of individuals.
What it does
Zombies call nearby monsters for backup and push together to overwhelm a target. Creepers shorten their fuse time and can explode instantly when they get close. Skeletons hold a fixed shooting distance and keep backing away rather than chasing a player too far into low light. Spiders apply Slowness on a hit and gain a speed boost while chasing. Endermen teleport behind a player instead of moving at random.
The mod works on client and server, so the server and every player need it. Fabric API is required, and Cloth Config API and Mod Menu are optional. Cloth Config adds a GUI for 18 parameters, which can also be changed in real time with gamerule commands, and Mod Menu provides a built-in entry for the settings. Files cover 1.20.1 only, and the latest Fabric file is an alpha release published 2026-06-04 under the MIT License, which is not open source.
Key features
Coordinated zombie groups
Zombies summon backup and attack together, so a single player faces a pack rather than separate enemies.
Creeper fuse behavior
Creepers compress their fuse time and can detonate instantly once they reach a player.
Skeleton spacing
Skeletons maintain a set shooting distance and retreat instead of closing in on a target.
Spider and enderman tactics
Spiders slow a target on hit and speed up when chasing, while endermen teleport behind a player on purpose.
Adjustable parameters
Eighteen gamerules and a Cloth Config screen let server owners and players tune monster behavior without leaving the game.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Optional 2
Use cases
Who it’s for: Players who want more organized monsters in survival, and server owners who want to change monster tactics through gamerules or a settings screen.
How it compares
Remove Baby Zombies is server-side only, CC0 1.0 Universal licensed, not open source and published for 1.20.1, so it only changes baby zombies. Scary Creepers is also server-side only and open source under the GNU Lesser General Public License v3.0 only, covering 1.19.4 – 1.20.4, so it targets creepers rather than a group of monsters. Group Enhanced covers five monster types, runs on client and server, and has files only for 1.20.1.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Group Enhanced | Fabric | 1.20.1 | Client and server | 2026-06-04 |
| Remove Baby Zombies | Fabric | 1.20.1 | Server-side only | 2024-03-24 |
| Scary Creepers | Fabric | 1.19.4 – 1.20.4 | Server-side only | 2024-04-10 |
Questions
Does Group Enhanced need Fabric API?
Does the server need Group Enhanced?
Can the settings be changed without editing files?
Which game versions does Group Enhanced support?
In the catalog
Group Enhanced is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 34,764 mods support Minecraft 1.20.1.
Similar mods
What the author says
Makes Minecraft monsters smarter and more organized. All 18 parameters can be adjusted in real time via Cloth Config GUI or /gamerule commands – 100% customizable.
Official listing
- Modrinth page
- modrinth.com/mod/group-enhanced
- Owner
- cwh070401
- Published
- 2026-06-04
- Updated on Modrinth
- 2026-06-04
- Facts verified
- 2026-10-15
