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FCM Clans

by MineShprot

FCM Clans adds a player-run clan system to Forge servers, covering clan creation, membership, diplomacy and timed wars between clans.

ForgeClient and serverCustom license1.20.1

What it does

A player starts a clan and becomes its leader. The leader sets a unique name, adds a custom tag and picks an icon from an in-game item or block texture. Other players apply to join, and the leader controls who is accepted and which rank each member holds. Clans can build a shared identity and manage their members over time.

Clans can also deal with each other through diplomacy. A clan may declare war, propose a Non-Aggression Pact to stay neutral with another clan, or accept such a pact when offered. War is resolved in a fixed way: fights continue until one clan is down to a single player, and those last two fighters settle it in a limited-time one-on-one duel. If the duel ends without a winner, the war is concluded automatically, so battles do not drag on indefinitely.

The mod is built for PvP servers, survival multiplayer and competitive communities. Files are published for Forge 1.20.1 only, and the environment is client and server, so the server and every player need the mod. Luckperms, Corpse and Create must be installed alongside it. The project is released under a custom license and is not open source.

Key features

  1. Clan creation and tags

    A leader sets a clan name, adds a custom tag and chooses an icon from an in-game item or block texture.

  2. Membership control

    Clan leaders decide which players may join and assign ranks, keeping full control over membership.

  3. Non-Aggression Pacts

    Clans can send, accept or decline NAPs, which let them stay neutral toward each other without fighting.

  4. Timed war resolution

    Wars end when one clan is reduced to one player, after which the final two fighters duel for a limited time.

Compatibility

Latest build for each game version and loader.

1.20.10.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Competitive servers

Server owners running PvP or competitive survival can use clans and wars to organize rivalry between player groups.

Diplomacy between groups

Players can use pacts to avoid unnecessary battles while keeping rival clans in view.

Who it’s for: Server owners and players on PvP, survival multiplayer and competitive communities who want player-driven clans with declared wars and pacts.

Questions

What does FCM Clans require?

Luckperms, Corpse and Create are required. It is published for Forge 1.20.1 only.

Does FCM Clans have to be installed on the server?

Yes. The server and every player need the mod installed.

How does a war end?

Fights continue until one clan is down to one player. The last two fighters then duel for a limited time, and the war concludes automatically if the duel ends without a winner.

In the catalog

FCM Clans is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.

Similar mods

What the author says

FCM Clans brings a clean, competitive, and fully player-driven clan system to Minecraft — focused on diplomacy, rivalry, and intense clan wars. Create your clan, build your identity, and prove your dominance.
MineShprot, on the Modrinth page

Official listing

Owner
MineShprot
Published
2026-04-22
Updated on Modrinth
2026-04-22
Facts verified
2026-10-15

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