Fade
by Thankun
Fade hides entities within a configurable block range around the player, which clears crowded areas such as mob farms and busy spawn points.
What it does
Fade is a client-side utility that hides entities inside a distance set in blocks. The range, the filter and the rendering mode can all be changed while the game runs, through a settings menu that appears in the video options. Players in populated multiplayer spawn areas and in large mob farms, where rendering lag builds up, can use it to reduce the number of entities drawn on screen.
Filtering is the other half of the mod. The filter can target only players or only entities, so a player can keep other players visible while removing mobs, or the reverse. This also suits parkour and jump maps with tight spaces, where other players block the view. Installation on Fabric needs Fabric API, and NeoForge builds have no extra dependency. Fade is open source under the MIT License.
Key features
Entity culling by distance
Entities beyond or within a chosen block radius are hidden, which trims the number drawn each frame.
Player and entity filters
The filter applies to players only, to other entities only, or to both, changed without restarting the game.
Live settings menu
A graphical menu inside the video settings adjusts distance, filter and rendering mode in real time.
Crowd clearing
Hiding crowded entities keeps the view clear in parkour areas and crowded spawn points.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Mob farms
Large farms that cause rendering lag can be viewed with fewer mobs drawn, while the farm keeps running.
Populated spawn areas
On busy multiplayer servers, nearby players and entities can be filtered out of the view around the spawn.
Jump maps and parkour
Other players standing in narrow jumping spaces can be hidden so the route stays readable.
Who it’s for: Players on Fabric or NeoForge who see frame drops in crowded places. Server owners need nothing, since the mod runs on the client only.
How it compares
Particle Culling is a Fabric client mod for 1.21 – 26.3 that is open source under the MIT License, and it hides particles rather than entities. Selective Render is also a Fabric client mod, for 1.20.1 – 26.2, under the GNU General Public License v3.0 only, and it works with a different set of rendering options. Too Many Entities covers Fabric, Forge and NeoForge for 1.19.2 – 26.2 under the MIT License, so it reaches more loaders than Fade does.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Fade | Fabric and NeoForge | 26.1.2 – 26.2 | Client-side only | 2026-06-22 |
| Particle Culling | Fabric | 1.21 – 26.3 | Client-side only | 2026-10-13 |
| Selective Render | Fabric | 1.20.1 – 26.2 | Client-side only | 2026-10-14 |
| Too Many Entities | Fabric, Forge and NeoForge | 1.19.2 – 26.2 | Client-side only | 2026-08-06 |
Questions
Does Fade need Fabric API on Fabric?
Does Fade have to be installed on the server?
Which game versions does Fade support?
In the catalog
Fade is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 13,894 mods support Minecraft 26.2.
More from Thankun
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What the author says
Fade is a powerful client-side and server-side utility mod that hides or fades entities within a configurable block range to optimize performance and clear your view. This mod is extremely useful in situations where crowded entities block your view or cause massive frame drops: Highly populated multiplayer servers or…
Official listing
- Modrinth page
- modrinth.com/mod/fade
- Owner
- Thankun
- Published
- 2026-05-14
- Updated on Modrinth
- 2026-06-22
- Facts verified
- 2026-10-15
