Selective Render
Selective Render lets a player mark block-accurate regions anywhere in the world and choose which of them stay visible, hiding the rest on the client.
What it does
Regions are created from two corner positions, or from a command that gives the coordinates directly, and each one is given a name. A region can be set to render or to hidden, and its contents can be narrowed with filters that match block IDs or block tags. A filter can either hide the matching blocks or keep only them. The changes affect what the player sees on the client and do not alter the world itself. Hiding large parts of a world can improve frame rate, depending on what is hidden and how the setup is arranged.
The mod is client-side only, so a server does not need it and players join without installing anything. It requires Fabric API and Sodium, and Iris is optional. Files are published for Fabric, covering 1.20.1, 1.21.1 and 26.2, with 1.11.12 for 26.2 as the latest file, released on 2026-10-14. The source code is public and the mod is released under the GNU General Public License v3.0 only.
Key features
Block-level region filters
A region can hide or keep only the blocks that match a block ID or block tag, down to individual block types.
Named render and hidden regions
Each region is saved under a name and marked either as render or as hidden, so it can be toggled or redefined later.
Command set with default keys
The sr command manages regions, and a set of commands has dedicated default key bindings such as F9 and F10.
Plot tools
The plot subcommand adds and removes plot bounds with a vertical range and an XZ margin, which limits where a region applies.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Who it’s for: Players who want to control which parts of a world they see on the client, and players who want to reduce the load of a crowded area through hidden regions.
Questions
Does Selective Render need Sodium?
Does the server need Selective Render?
Which versions does Selective Render support?
Does hiding regions change the world?
In the catalog
Selective Render is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 13,894 mods support Minecraft 26.2.
Similar mods
What the author says
Selective Render is a client-side Fabric mod that lets you create block-accurate regions anywhere in a Minecraft world and choose what stays visible. Render selected areas, hide regions you do not want to see, or filter individual block types by their IDs or tags. Hiding large parts of the world can also improve FPS…
Official listing
- Modrinth page
- modrinth.com/mod/selective-render
- Owner
- cepreni-pengwing
- Published
- 2026-08-08
- Updated on Modrinth
- 2026-10-14
- Facts verified
- 2026-10-15
