ModsFinder

Selective Render

by cepreni-pengwing

Selective Render lets a player mark block-accurate regions anywhere in the world and choose which of them stay visible, hiding the rest on the client.

FabricClient-side onlyGNU General Public License v3.0 onlyOpen source1.20.1 – 26.2

What it does

Regions are created from two corner positions, or from a command that gives the coordinates directly, and each one is given a name. A region can be set to render or to hidden, and its contents can be narrowed with filters that match block IDs or block tags. A filter can either hide the matching blocks or keep only them. The changes affect what the player sees on the client and do not alter the world itself. Hiding large parts of a world can improve frame rate, depending on what is hidden and how the setup is arranged.

The mod is client-side only, so a server does not need it and players join without installing anything. It requires Fabric API and Sodium, and Iris is optional. Files are published for Fabric, covering 1.20.1, 1.21.1 and 26.2, with 1.11.12 for 26.2 as the latest file, released on 2026-10-14. The source code is public and the mod is released under the GNU General Public License v3.0 only.

Key features

  1. Block-level region filters

    A region can hide or keep only the blocks that match a block ID or block tag, down to individual block types.

  2. Named render and hidden regions

    Each region is saved under a name and marked either as render or as hidden, so it can be toggled or redefined later.

  3. Command set with default keys

    The sr command manages regions, and a set of commands has dedicated default key bindings such as F9 and F10.

  4. Plot tools

    The plot subcommand adds and removes plot bounds with a vertical range and an XZ margin, which limits where a region applies.

Compatibility

Latest build for each game version and loader.

26.21.11.12
1.21.11.11.12
1.20.11.11.12
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SodiumA high-performance rendering engine replacement for Minecraft, which greatly improves frame rates and reduces micro-stutter.
Required

Use cases

Who it’s for: Players who want to control which parts of a world they see on the client, and players who want to reduce the load of a crowded area through hidden regions.

Questions

Does Selective Render need Sodium?

Yes. Sodium is a required dependency, and Fabric API is required as well. Iris is optional.

Does the server need Selective Render?

No. The mod is client-side only, so only the player's client runs it.

Which versions does Selective Render support?

Files are published for 1.20.1, 1.21.1 and 26.2, and the latest file is 1.11.12 for 26.2.

Does hiding regions change the world?

No. The changes are applied on the client only and do not alter the blocks in the world.

In the catalog

Selective Render is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 13,894 mods support Minecraft 26.2.

Similar mods

What the author says

Selective Render is a client-side Fabric mod that lets you create block-accurate regions anywhere in a Minecraft world and choose what stays visible. Render selected areas, hide regions you do not want to see, or filter individual block types by their IDs or tags. Hiding large parts of the world can also improve FPS…
cepreni-pengwing, on the Modrinth page

Official listing

Owner
cepreni-pengwing
Published
2026-08-08
Updated on Modrinth
2026-10-14
Facts verified
2026-10-15

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