Evergrowth
Evergrowth reworks enchanting and gear progression by making enchanted books the main route to enchantments and capping how many enchant slots an item can hold.
What it does
Evergrowth changes how enchantments are obtained. Gear is no longer enchanted directly at the table; instead a player places a Normal or Specialised book on an enchanting table, adds lapis lazuli, and picks one of three options. Each option costs a fixed number of levels and lapis, and higher options weight toward higher-tier enchantments. Options whose bookshelf requirement is not met stay hidden or show unreadable glyph text. The enchanted book is then applied to gear with an anvil.
Slot limits form the second half of the progression. Items start with 3 enchant slots, and Slot Runes raise the maximum by one each time, up to 6. Enchanted books can be manipulated through tomes. The code is under the Apache License 2.0. Files are published for Fabric only, and the current build targets 1.21.11.
Key features
Book-first enchanting
Enchantments come from books rolled at the enchanting table rather than applied to gear directly.
Normal and Specialised books
A Normal book rolls the full enchantment pool, while a Specialised book rolls only enchantments valid for one item category.
Three fixed-cost options
Each enchanting session offers one, two or three levels of cost with matching lapis, weighted toward lower or higher tiers.
Bookshelf-gated options
Higher options stay hidden or unreadable until enough bookshelves surround the table, which controls how fast progression scales.
Expandable enchant slots
Each item starts with 3 enchant slots, and Slot Runes raise the cap by one per rune up to a hard limit of 6.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Survival players who want enchanting to follow a slower, more controlled path and server owners who want gear progression to stay within set limits.
How it compares
Free Enchants is a Fabric option for 1.21.1 that is released under the MIT License and works on client and server, so it suits a different version and plain enchantment access. ReEnchant is server-side only, released under All rights reserved, and covers 1.18.2 – 1.21.11 on Fabric, so players can join without installing it. Always Open Recipe Book is client-side only and released under All rights reserved, and it changes the recipe screen rather than enchanting.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Evergrowth | Fabric | 1.21.11 | Client and server | 2026-02-18 |
| Free Enchants | Fabric | 1.21.1 | Client and server | 2026-09-20 |
| ReEnchant | Fabric | 1.18.2 – 1.21.11 | Server-side only | 2026-03-05 |
| Always Open Recipe Book | Fabric | 1.21.11 | Client-side only | 2026-06-07 |
Questions
Does Evergrowth need to be installed on the server?
What are Slot Runes used for?
Why do some enchanting options show unreadable text?
In the catalog
Evergrowth is one of 12,078 Decoration mods on ModsFinder, and one of 6,982 Decoration mods for Fabric. 19,862 mods support Minecraft 1.21.11.
Similar mods
What the author says
This mod and any future mods / work can also be found on our website: Dreamland Studios This mod is the first public release from Dreamland Studios. It’s built around one simple idea: taking what already exists in Minecraft’s survival mode and pushing it further. The focus is on expanding existing mechanics and…
Official listing
- Modrinth page
- modrinth.com/mod/evergrowth
- Owner
- mcdreamlandstudios
- Published
- 2026-01-11
- Updated on Modrinth
- 2026-02-18
- Facts verified
- 2026-10-15
