Entity Kinetics
by dawny_dawn
Entity Kinetics makes collisions and sudden speed changes deal damage to living entities and to blocks in the world.
What it does
Living entities take damage when they accelerate or decelerate quickly enough, and this includes the player. Hitting a wall at high speed, or being launched by TNT into one, can hurt. Blocks break when a fast-moving object collides with them, and a living entity landing on top of another entity also takes damage. Entity Kinetics runs on client and server, so both the server and every player need it. Files are published for Forge, for the 1.20.1 game version only, with 1.1-1.20.1 as the latest file. The mod is released under the MIT License and is not open source.
Key features
Motion-based damage
Living entities, including the player, take damage from accelerating or decelerating fast enough.
Wall impacts
Hitting a wall at high speed, including being launched by TNT, can damage a living entity.
Block collisions
Blocks break when a fast-moving entity collides with them.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Entity Kinetics have to be installed on the server?
In the catalog
Entity Kinetics is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
Entity Kinetics is a mod for adding Kinetic damage to both entities and the world. All living entitie are able to receive damage by accelerating/decelerating fast enough. such as hitting a wall at high speeds or launching yourself with tnt!
Official listing
- Modrinth page
- modrinth.com/mod/entity-kinetics
- Owner
- dawny_dawn
- Published
- 2026-03-30
- Updated on Modrinth
- 2026-04-15
- Facts verified
- 2026-10-15
