ModsFinder

Entity Detectors

by Commoble

Entity Detectors adds blocks that emit a redstone signal when a player or a chosen mob comes within range of them.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1

What it does

Two blocks make up the core of the mod. A detector set to players emits a redstone signal when a player is near it, and a mob detector emits one when any mob is near. Each block's detection range can be cycled through 2, 4, 8 and 16 blocks, measured as a spherical radius, so one block can cover a small room while another watches a wider area. Redstone signals from these blocks can drive doors, lights, traps or alarms in an ordinary build.

A mob detector can be narrowed to a single type of entity. This is done with a Slimeball: shift-right-clicking a mob that is attacking with a Slimeball yields an Imprinted Slimeball, and using that item on a mob detector limits it to that mob type. Breaking the block with a regular Slimeball resets it to detect any entity again. Blocks check for entities once every 10 ticks by default, and that rate can be changed in the server config.

Installation needs Forge or NeoForge for Minecraft 1.20.1. Entity Detectors runs on client and server, so the server and every player need it. The source code and issue tracker are public, and the mod is released under the MIT License as open source. Files exist for 1.20.1 only, with 3.0.0.0 as the latest file for both loaders.

Key features

  1. Player detection

    A block emits a redstone signal while a player is within its detection range.

  2. Mob detection

    A second block emits a redstone signal while any mob is within its detection range.

  3. Adjustable range

    Detection range cycles through 2, 4, 8 and 16 blocks as a spherical radius.

  4. Imprinted filtering

    An Imprinted Slimeball limits a mob detector to one entity type, and a regular Slimeball clears the filter.

  5. Server config

    The check rate, default once per 10 ticks, can be changed in the server configuration.

Compatibility

Latest build for each game version and loader.

1.20.13.0.0.03.0.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

DayTime Detector is a Forge and NeoForge mod for 1.20.1 – 1.20.2, run on client and server, under All rights reserved, so it is not open source. Tolyan Detector covers the same loaders for 1.20.1, but it is client-side only and also not open source. Mar Mar's Crops Growth Detector is open source under the MIT License, client and server, with files for 1.20.1 – 1.21.1, so it targets crop growth rather than entities.

ModLoadersGame versionsEnvironmentUpdated
Entity DetectorsForge and NeoForge1.20.1Client and server2023-07-22
DayTime DetectorForge and NeoForge1.20.1 – 1.20.2Client and server2025-08-28
Tolyan DetectorForge and NeoForge1.20.1Client-side only2025-02-15
Mar Mar's Crops Growth DetectorForge and NeoForge1.20.1 – 1.21.1Client and server2025-08-26

Questions

Does Entity Detectors need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which loaders does Entity Detectors support?

Forge and NeoForge. Files exist for Minecraft 1.20.1 only, with 3.0.0.0 as the latest file for both.

How does a mob detector get limited to one mob?

Shift-right-click a mob that is attacking with a Slimeball to get an Imprinted Slimeball, then use it on the mob detector.

In the catalog

Entity Detectors is one of 8,499 Technology mods on ModsFinder, and one of 4,122 Technology mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

The first block emits a redstone signal while players are near; the other block emits a redstone signal while mobs are near. The detection range of either block can be set to a 2-, 4-, 8-, or 16- block spherical radius; this range can by cycled by activating the blocks.
Commoble, on the Modrinth page

Official listing

Owner
Commoble
Published
2023-07-22
Updated on Modrinth
2023-07-22
Facts verified
2026-10-15

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