endofday
by FateIlya
endofday changes zombies on Forge so they behave as threats in a hostile, end-of-world setting, with behaviors such as breaking blocks and hunting players through walls.
What it does
Zombies in endofday gain a set of behaviors beyond the vanilla ones. They can place building blocks to imitate construction, break blocks in their way, and seek out nearby chests to equip gear, with the choice of armor adjusted to enchantments and durability. They can see through obstacles to find players even when they are hidden inside buildings, and they follow other groups that appear often.
The mod is built for survival worlds and multiplayer servers where zombies should pose a larger challenge. Some zombies use fishing rods to hook players or steal items, and others throw Ender Pearls toward players who are close. Spawning custom entities by hand is disabled, so entity spawns come only from the mod's own rules.
endofday is a Forge mod for 1.20.1 – 1.20.6, and its latest file, 1.6.0-RE, targets 1.20.6. It needs TaCZ (Timeless and Classics Zero) to load. The code is under the Apache License 2.0, and the project is not open source.
Key features
Building zombies
Zombies place blocks to imitate construction, which lets them close gaps and reach players.
Block breaking
Zombies break blocks that stand in their path, opening routes through walls and barriers.
Gear seeking
Zombies look for equipment in nearby chests and adjust their gear choices to enchantments and durability.
Hunting through walls
Zombies can see through obstacles and locate players hidden inside buildings.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
How it compares
FasterZombies is a server-side only Forge mod for 1.20.1 under the MIT License. Zombie Waves is server-side only for 1.20.1 – 1.20.6 under All rights reserved. Nekomata Zombie Apocalypse is client-side only for 1.20.1 under the MIT License, so it differs in where it runs: endofday requires both client and server to run its zombie behaviors.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| endofday | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-03-18 |
| FasterZombies | Forge | 1.20.1 | Server-side only | 2025-07-10 |
| Zombie Waves | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-07-09 |
| Nekomata Zombie Apocalypse | Forge | 1.20.1 | Client-side only | 2026-04-10 |
Questions
Does endofday need TaCZ to run?
Does endofday have to be installed on both sides?
Which game versions does endofday support?
In the catalog
endofday is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 11,154 mods support Minecraft 1.20.6.
Similar mods
What the author says
If you have ideas or encounter issues, you can contact the author through the methods provided in the mod. Spawning of custom entities can now be manually disabled — no longer forced.
Official listing
- Modrinth page
- modrinth.com/mod/endofday
- Owner
- FateIlya
- Published
- 2024-12-26
- Updated on Modrinth
- 2026-03-18
- Facts verified
- 2026-10-15
