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ELO - Entity LOD Optimizer

by Kubik-MC

ELO - Entity LOD Optimizer is a Fabric server mod that reduces the AI work done for entities far from players.

FabricServer-side onlyGNU General Public License v3.0 or laterOpen source1.20.1 – 1.20.6

What it does

Entity LOD Optimizer changes how much attention distant mobs receive on a server. Its entity AI adjusts dynamically based on how far each mob is from the nearest players, so mobs out of sight do less computation. The aim is to cut redundant AI calculations and unnecessary entity updates in entity-heavy scenarios, which lowers CPU load on the server.

The mod is server-side only, so players join without installing it and only the server needs it. It needs Fabric API, and the files cover Minecraft 1.20.1 – 1.20.6 for Fabric. The code is released under the GNU General Public License v3.0 or later, and its source code and issue tracker are public. Version 1.2a for 1.20.1 is the latest file, published 2025-08-09 on the alpha channel.

Key features

  1. Distance-based entity AI

    Entity AI is scaled by each mob's distance from players, so entities far away run fewer calculations.

  2. Fewer entity updates

    Unnecessary updates for distant entities are skipped, reducing work during scenes with many mobs.

  3. Lightweight state management

    Entity state is tracked with low overhead, so the optimization itself adds little cost.

  4. Zero configuration

    The optimizer works out of the box, and no settings need to be changed before it takes effect.

  5. Scalable behavior

    The effect grows with the number of entities, so busier servers see more reduction in load.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.20.61.1a
1.20.51.1a
1.20.41.1a
1.20.31.1a
1.20.21.1a
1.20.11.2a
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Busy survival servers

Servers with large mob farms or many idle entities can use the mod to reduce CPU load from AI that players cannot observe.

Who it’s for: Server owners running Fabric who see high CPU use from entity-heavy areas. Players do not need to install anything. Singleplayer and multiplayer use is described by the author, with multiplayer marked as untested.

How it compares

Full comparison

Elytra Optimizer is also server-side only and under the MIT License, but it targets 1.20.4 and does not address entity AI. String Optimizer and StackCluster Optimizer are client-side only and closed source under All rights reserved, so they affect players rather than the server. Advancements Screen Optimizer is client-side only under the MIT License, with files for 1.21 – 1.21.1. HTP CIT Resewn Optimizer is client-side only under the MIT License, with files for 1.20.1.

ModLoadersGame versionsEnvironmentUpdated
ELO - Entity LOD OptimizerFabric1.20.1 – 1.20.6Server-side only2025-08-09
Elytra OptimizerFabric1.20.4Server-side only2025-12-22
String OptimizerFabric1.21 – 1.21.11Client-side only2026-02-21
StackCluster OptimizerFabric1.21.11Client-side only2026-05-01
Advancements Screen OptimizerFabric1.21 – 1.21.1Client-side only2024-07-07
HTP CIT Resewn OptimizerFabric1.20.1Client-side only2026-03-01

Questions

Does Entity LOD Optimizer need Fabric API?

Yes. Fabric API is listed as a required dependency, and Fabric Loader 1.20.x must be installed alongside it.

Do players need the mod?

No. Players join without it, since only the server has to run the mod.

Which Minecraft versions are supported?

Files exist for 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5 and 1.20.6, all on Fabric.

In the catalog

ELO - Entity LOD Optimizer is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 11,154 mods support Minecraft 1.20.6.

More from Kubik-MC

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What the author says

✅ Reduces CPU load - entity-heavy scenarios ✅ Zero-config – works out of the box ✅ Scalable - for singleplayer and multiplayer (untested on multiplayer!)
Kubik-MC, on the Modrinth page

Official listing

Owner
Kubik-MC
Published
2024-09-25
Updated on Modrinth
2025-08-09
Facts verified
2026-10-15

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