Eclectus Cosmetic
Eclectus Cosmetic lets server owners define capes through datapacks, with each cape described in a JSON file and assigned by a command.
What it does
Capes are added by a mod author or server owner writing a cape.json file inside a datapack. The file holds two values, shown with a small wheat cape as the example. An optional final step sets the condition for a cape through an achievement advancement stored in the datapack under the matching path. Once a cape exists, a player receives it with the setcape command. The server and every player need the mod installed. The code is open source under the MIT License, and files are published for NeoForge 1.21.1 only, with 1.2.1 as the latest file.
Key features
Datapack-driven capes
New capes come from datapack files rather than from code, so a server can add them without a custom build.
Achievement-based access
A cape can be tied to an advancement, and the path follows the datapack schema.
Command-based equipping
The setcape command equips a chosen cape on a player, after the cape has been defined.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Eclectus Cosmetic need to be installed on both sides?
How is access to a cape set in Eclectus Cosmetic?
In the catalog
Eclectus Cosmetic is one of 5,392 Social mods on ModsFinder, and one of 1,784 Social mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from Eclectus Studio
Similar mods
What the author says
This mod is intended for modpack developers, feel free to use it in your next pack! You can now add capes with this mod by making a datapack and putting each cape.json inside of
Official listing
- Modrinth page
- modrinth.com/mod/eclectus-cosmetic
- Owner
- Eclectus Studio
- Published
- 2025-11-22
- Updated on Modrinth
- 2026-01-31
- Facts verified
- 2026-10-15
