Dusty Data Sync
by settingdust
Dusty Data Sync is a Forge server mod that moves player and world data between linked servers, so a cluster can share progress.
What it does
Minecraft stores saved data locally on each server, which keeps progress from carrying over between servers in a cluster. This mod fills that gap by syncing quest data, Flux Networks and Game Stages between the servers that run it, so players can cross from one server to another without losing their progress.
The mod depends on Forgelin-Continuous and Mongo Runtime, which must both be installed alongside it. Game Stages and Item Stages are optional and add their own data to the sync when present. Dusty Data Sync is server-side only, so players join without installing anything. It is published for Forge 1.12.2 only, with the latest file, 1.3.0, dated 2025-03-13. The code is under the Creative Commons Attribution Share Alike 4.0 license and is not open source.
Key features
Quest data sync
Quest progress from FTB Quests can be carried between servers in a cluster, so players keep their completed quests.
Flux Networks sync
Flux Networks data is synced between servers, so energy networks persist when a player changes server.
Game Stages sync
Game Stages data is shared across linked servers, so stage progress follows the player.
Cluster-ready design
Server owners running server clustering can use the mod to fill the gap left by locally saved Minecraft data.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 2
Optional 3
Use cases
Server clusters
Owners of several linked servers use the mod so that players keep their progress when they move between them.
Who it’s for: Server owners running more than one server who want players to move between them without losing quest, network or stage progress.
How it compares
VTsAutoSync is for Forge 1.16.5, client and server, under All rights reserved and not open source. ClientModSync is Forge for 1.20.1 – 1.20.6, client and server, under the Apache License 2.0 and open source. NLauncher Server Sync is server-side only and covers Fabric, Forge, NeoForge and Quilt for 1.18.2 – 1.21.11, under All rights reserved. Dusty Data Sync differs by targeting only Forge 1.12.2 with a server-side install.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Dusty Data Sync | Forge | 1.12.2 | Server-side only | 2025-03-13 |
| VTsAutoSync | Forge | 1.16.5 | Client and server | 2025-12-11 |
| ClientModSync | Forge | 1.20.1 – 1.20.6 | Client and server | 2026-05-04 |
| NLauncher Server Sync | Fabric, Forge, NeoForge and Quilt | 1.18.2 – 1.21.11 | Server-side only | 2026-03-16 |
Questions
Does Dusty Data Sync need Forgelin-Continuous?
Does a player need the mod installed?
Which versions does Dusty Data Sync support?
Does Game Stages need to be installed?
In the catalog
Dusty Data Sync is one of 8,016 Management mods on ModsFinder, and one of 2,698 Management mods for Forge. 2,920 mods support Minecraft 1.12.2.
More from settingdust
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What the author says
The saves of Minecraft are saved locally since it's how Minecraft implement. When servers' owners using server clustering. You need an external tool to sync the data of the game to let the players can cross servers seamless. This mod is a tool to fill in the gaps in this section. Sync data to Database for some mods…
Official listing
- Modrinth page
- modrinth.com/mod/dusty-data-sync
- Owner
- settingdust
- Published
- 2024-07-23
- Updated on Modrinth
- 2025-03-13
- Facts verified
- 2026-10-15