DragonMine Z: Passives+
by facub80418
DragonMine Z: Passives+ gives the DragonMine Z add-on new passive abilities, from Rage Mode to Self Destruction, that players receive through the race and passive settings.
What it does
The add-on works only together with DragonMine Z - Dragon Ball in Minecraft!, which must be installed alongside it. Passives+ introduces new passive abilities for that mod, and the set is still a work in progress that receives more passives over time.
Passives are assigned through the DragonMine Z config folder. Server owners open the races section, choose the race they want to assign a passive to, and enter the passive's ID under racialSkill. A separate config file sets health percentages and multipliers. A server running it needs every connecting player to have it too.
Forge is the only loader listed. Files exist for Minecraft 1.20.1, with 1.5.1 as the latest build from 2026-08-10, first published on 2026-03-06. The add-on is released under All rights reserved and is not open source.
Key features
Rage Mode
Rage Mode activates when the player stays below 25% maximum health for 5 seconds, raising strength, skill and power stats, with the duration doubled to 40 seconds.
Self Destruction
Self Destruction lets the player explode once health drops below 10.
Ki Master
Ki Master increases damage dealt with Ki weapons and speeds up Ki regeneration.
Long Reach and Ki Absorption
Long Reach extends attack range while the mode is active at the cost of extra stamina. Ki Absorption turns blocked Ki attacks into energy and stat boosts.
Cold Blood and Infect
Cold Blood raises stats while the player is exposed to sun, and Infect steals life from enemies and grants a buff on kill. Resistance rises as HP is lost.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Custom race builds on a server
Server owners can decide which passives each race receives by editing the race section and the racialSkill IDs in the config folder.
Tuning difficulty
The health percentage and multiplier config file lets owners adjust when and how strongly the threshold passives trigger.
Who it’s for: Players and server owners who already run DragonMine Z - Dragon Ball in Minecraft! on Forge 1.20.1 and want extra passive abilities for its races.
Questions
Does Passives+ need DragonMine Z to work?
Do players need the add-on if the server runs it?
How are passives assigned to a race?
Will more passives be added?
In the catalog
DragonMine Z: Passives+ is one of 29,952 Game mechanics mods on ModsFinder, and one of 13,316 Game mechanics mods for Forge. 34,764 mods support Minecraft 1.20.1.
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What the author says
DragonMine Z: Passives+ is an add-on that introduces new passive abilities to DragonMine Z. This mod is still a work in progress (WIP), but it will be updated with more passives over time. To implement these passives in your mod, go to the DragonMine Z config folder. Open the "races" section and select the race you…
Official listing
- Modrinth page
- modrinth.com/mod/dragonmine-z-passives-plus
- Owner
- facub80418
- Published
- 2026-03-06
- Updated on Modrinth
- 2026-08-10
- Facts verified
- 2026-10-15
