Don't Go Too Far
by CursedBee21
Don't Go Too Far is a Forge server mod that makes zombies in the Overworld stronger, faster and more numerous the farther a player travels from spawn.
What it does
The Overworld is split into five concentric danger rings radiating from the origin. Every ring carries its own set of modifiers for zombie damage, health, movement speed and spawn frequency, so the outer rings hit harder, take longer to clear and arrive in larger groups. Zombies near spawn appear less often.
Night hordes are the most visible change. Zone five sends waves of zombies that assault players at night, and the wave size scales with the zone. Zombies are fire-immune and do not burn in daylight or flee the sun, so the threat does not end at sunrise. Admin commands dgtf info and dgtf zone let operators check the current state and the zone a player is in.
Zone boundaries, multipliers and horde settings are all configurable. The file dontgotoofar-server.toml is generated in the serverconfig folder on first launch. The mod is published for Forge only, with files for 1.20.1, and the latest file is 1.2.1 for 1.20.1 from 2026-06-20. It runs on the server alone, so players join without installing it. It is released under the MIT License and is not open source.
Key features
Five danger zones
The Overworld is divided into five concentric zones, and each one applies independent multipliers.
Scaling zombie stats
Zombie damage, health and speed grow with each zone, so the farther a player goes, the harder the fight.
Zone-based spawn rates
Outer zones spawn more zombies while inner zones spawn fewer, which keeps the spawn spread uneven across the map.
Night hordes
Zone five sends night waves that scale with the zone and attack players directly.
Fire-immune zombies
Zombies do not burn in daylight and do not flee the sun, so they stay dangerous through the day.
Admin commands
The dgtf info and dgtf zone commands let operators inspect the state and the zone a player is in.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
FasterZombies is server-side only, released under the MIT License, and has files for 1.20.1. Zombie Waves is also server-side only, with files for 1.20.1 – 1.20.6, and is under All rights reserved. RUTHLESS runs on client and server and is under All rights reserved, with files for 1.20.1 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Don't Go Too Far | Forge | 1.20.1 | Server-side only | 2026-06-20 |
| FasterZombies | Forge | 1.20.1 | Server-side only | 2025-07-10 |
| Zombie Waves | Forge | 1.20.1 – 1.20.6 | Server-side only | 2026-07-09 |
| RUTHLESS | Forge | 1.20.1 | Client and server | 2026-02-22 |
Questions
Does Don't Go Too Far need to be installed on the client?
Which Minecraft version does Don't Go Too Far support?
Where are the zone settings stored?
In the catalog
Don't Go Too Far is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.
More from CursedBee21
Similar mods
What the author says
Don't Go Too Far is a server-side mod that divides the Overworld into 5 danger zones based on distance from spawn. The further players venture from civilization, the stronger, faster, and more numerous the zombies become. The Overworld is divided into 5 concentric zones centered on (0, 0). Each zone applies…
Official listing
- Modrinth page
- modrinth.com/mod/dont-go-too-far
- Owner
- CursedBee21
- Published
- 2026-04-17
- Updated on Modrinth
- 2026-06-20
- Facts verified
- 2026-10-15
