ModsFinder

Deep Sea

by Riser876

Deep Sea changes how boats behave in ocean biomes, so boats placed there can be discarded or damaged on a configurable schedule.

FabricNeoForgeServer-side onlyMIT LicenseOpen source1.21 – 26.3

What it does

Every loaded boat is checked on a fixed interval, 100 ticks by default, which is about 5 seconds. A boat found inside a configured ocean biome is either discarded without dropping its item or takes damage, and the amount applied is also set in the config. A boat that breaks drops its item, and a sound effect can play when a boat is damaged or destroyed, with that behavior configurable as well.

The biomes and boats affected are chosen through datapack tags. The deepsea:ocean tag lists the biomes, and the deepsea:boat tag lists the boats, and both can be extended by adding or removing entries in a datapack tag file. Biome lookups are cached to reduce repeated work, with the cache size and cache time both adjustable.

Deep Sea runs on the server alone, so players join without installing it. It requires Fabric API, is published for Fabric and NeoForge across 17 release versions 1.21 – 26.3, and is open source under the MIT License. Its source code and issue tracker are public.

Key features

  1. Configurable ocean boat behavior

    Boats inside configured ocean biomes can be discarded or damaged, with the check interval and damage amount set in the config.

  2. Datapack tag control

    The affected biomes and boats are listed in the deepsea:ocean and deepsea:boat tags, so they can be changed with a datapack.

  3. Biome lookup caching

    Biome results are cached, with cache size and cache time both configurable, so repeated checks do less work.

  4. Damage sound effects

    An optional sound plays when a boat is damaged or destroyed, and the setting can be turned off in the config.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.34.0.04.0.0
26.24.0.04.0.0
26.1.24.0.04.0.0
26.1.14.0.04.0.0
26.14.0.04.0.0
1.21.x12 of 12 versions with builds
1.21.114.0.04.0.0
1.21.104.0.04.0.0
1.21.94.0.04.0.0
1.21.84.0.04.0.0
1.21.74.0.04.0.0
1.21.64.0.04.0.0
1.21.54.0.04.0.0
1.21.44.0.04.0.0
1.21.34.0.04.0.0
1.21.24.0.04.0.0
1.21.14.0.04.0.0
1.214.0.04.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Who it’s for: Server owners who want to control boat use in ocean biomes, and datapack authors who want to adjust which boats and biomes are affected.

How it compares

Full comparison

Right Click Chest Boat is server-side only, works on Fabric, NeoForge and Quilt across 1.21 – 26.3, and is not open source under a Creative Commons Attribution 4.0 license. Simple Boats is a Fabric mod for 1.21.11 – 26.3 that runs on client and server and is open source under the GNU General Public License v3.0 only. Deep Sea runs on the server alone, so players need nothing installed.

ModLoadersGame versionsEnvironmentUpdated
Deep SeaFabric and NeoForge1.21 – 26.3Server-side only2026-07-20
Right Click Chest BoatFabric, NeoForge and Quilt1.21 – 26.3Server-side only2026-09-25
Simple BoatsFabric1.21.11 – 26.3Client and server2026-10-13

Questions

Does Deep Sea need Fabric API?

Yes. Fabric API is required, and the mod is published for Fabric and NeoForge, so a NeoForge server does not need it.

Do players have to install Deep Sea?

No. Only the server needs it, and players join without installing anything.

How are the affected biomes changed?

The deepsea:ocean tag lists the biomes, and entries can be added or removed with a datapack tag file.

In the catalog

Deep Sea is one of 19,031 Adventure mods on ModsFinder, and one of 10,052 Adventure mods for Fabric. 8,071 mods support Minecraft 26.3.

More from Riser876

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What the author says

DeepSea is a Fabric mod that adds configurable boat behavior in ocean biomes. All loaded boats are periodically checked every 100 ticks (5 seconds ) by default, and those in the configured ocean biomes (#deepsea:ocean) and tagged with #deepsea:boat will be broken and dropped. The interval in ticks between checks for…
Riser876, on the Modrinth page

Official listing

Owner
Riser876
Published
2025-04-22
Updated on Modrinth
2026-07-20
Facts verified
2026-10-15

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